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<div align=center style='border:2px solid red;padding:5px'><b>Spoiler alert!</b> This codex contains a list and a description of all of the Chronicles of Stampadia contents. If you don't want to spoil the fun, <b>stop reading this now</b>.</div>
# Chronicles of Stampadia - Codex <div align=center style='border:2px solid red;padding:5px'><b>Spoiler alert!</b> This codex contains a list and a description of all of the Chronicles of Stampadia contents. If you don't want to spoil the fun, <b>stop reading this now</b>.</div> ## Events (83 items) - Anomaly - **The Couple**: 2 level 0 enemy in the depth of the dungeon. - **The Little Lost One**: A level 0 enemy lost in the depth of the dungeon. - **The Lost Privacy**: A level 2 enemy in an optional room. - **The One In Late**: A level 1 enemy lost in the depth of the dungeon. - Bonus - **The Clover**: It may bring good luck in your future adventures... - **The Clown**: Pay him/her to learn cool stunts! - **The Magic Tree**: It grows a healing fruit after some time. - **The Mirror**: Go back to this room using an item. - **The NPC**: Learn about the Stampadia lore by Stampadians. - **The Powder Magazine**: Choose between 2 room-size based weapons. - **The Random Item**: A random bonus item. - **The Saint**: They will help you when you're in danger. - **The Shop**: Pay gold or other valuables for useful items. - **The Teleports**: Teleport from a room to another. - **The Wildness (bad)**: Earn a debuff after fighting an enemy. - **The Wildness (good)**: Earn a buff after fighting an enemy. - Filler (easy) - **The One**: One level 1 enemy. - **The Pair**: Two level 0 enemies. - **The Weak**: One level 0 enemy. - Filler (hard) - **The Strong Pair**: Two level 2 enemies. - **The Weak Pair**: Two level 1 enemies. - Filler (medium) - **The One**: One level 2 enemy. - **The Pair**: Two level 1 enemies. - **The Swarm**: Three level 0 enemy. - Filler (very hard) - **The Critters**: Five level 0 enemy. - **The Deadly Sip**: Gain all your health... or die. - **The One**: One Level 4 enemy. - Helper - **The Insurance**: Pay Gold/XP for HP. - **The Junk Shop**: Trade your class item for full health. - Main quest - **The Boss Battle**: Beat the boss. - **The Broken Key**: Collect the key parts and beat the boss. - **The Curse**: Beat the boss and try to get rid of your curse. - **The Deadly Loop**: Break the time loop and kill the boss. - **The Enchantment**: Find an NPC lost in the dungeons to make your final battle easier. - **The Escort**: Escort the good guy near the boss and fight. - **The Gang**: Beat a sequence of enemies. - **The Great Old Ones**: Beat the boss before being corrupted by madness. - **The Investigation**: Investigate who the impostor may be and eliminate him. - **The Items**: Find the items to explore more and fight the boss. - **The Kidnapping**: Fight the boss, free the kidnapped, and return it. - **The Lost Item**: Return an item to NPC and unlock the boss and fight. - **The Missing Familiar**: Find the familiar to get your missing skill back and kill the boss. - **The Missing Key**: Find the key and beat the boss. - **The Moral Compass**: Do good or bad things and trigger a different ending. - **The Necromancer**: Someone is trying to bring the evil back. - **The Spell**: Break the spell and kill the bad guy. - **The Suicide Mission**: Fight 2 bosses at once, or... - **The Test**: Beat the boss and get a better ending if you don't use your class item. - **The Twins**: Fight a 2-stages boss. - **The War**: Conquer the dungeon and beat the leader. - Malus - **The Last Fight**: An enemy will challenge you on your way back. - **The Loop Rooms**: It will teleport you to the starting room. - **The Mercenary**: Eliminate an enemy or pay The Mercenary to do that. - **The Random Trap**: Dodge a trap rolling a die. - **The Small Horn**: It may bring bad luck in your future adventures... - **The Switch Trap**: Step on a trap to get injured. - **The Teleport Trap**: It will teleport you to a room with an enemy. - **The Timed Traps**: Defuse it with the right timing or it will trigger! - **The Witch**: Pay her or she will curse you! - Storyline - **The End Of Stampadia**: Discover how Stampadia ended. - **The Rests**: Finds from the world of stampadia. - Subquest - **The Altar**: Sacrify important resources for other advantages. - **The Architect**: Beat him to get one of his items. - **The Barman**: Pay gold for health or a short mission. - **The Beastcrafters**: A simple trading card game Stampadians used to play. Buy or find new cards and play. - **The Bloody Gambler**: Bet HP, roll a die and you may win more HP. - **The Broken Teleport**: Solve the riddle to reach an item. - **The Elemental Chest**: Find the 2 elemental keys and open a chest containing equipment. - **The Fountains**: Decide between two effects. - **The Gambler**: Bet Gold, roll a die and you may win more gold. - **The Guardians**: Kill 2 mini-boss and earn bonus XPs. - **The Key And The Chest (good)**: Find the key and open one good chest. - **The Key And The Chests**: Find the key and open one of two random chests. - **The Landslide**: Free a room from rubbles or prevent it from collapsing to get an reward. - **The Linked Rooms**: Walk on a cell and enable another room effect. - **The Monk**: Donate 1G to draw one room walls. - **The Murderer**: Avenge the dead body or steal its gold? - **The Nothing**: A teleport to a place that leaves you no choice. - **The Shapes Puzzle**: Get the right shapes to solve the puzzle. - **The Sphynx**: Give the right answer, meet the Sphynx and get your reward. - **The Tapeworm**: Kill the monster to stop him digesting you. - **The Trainer**: Face his test and earn gold. - **The Traitor**: Kill the enemy to learn where the boss is lurking. ## Modifiers (12 items) - Enemy - **Blind**: Enemies plays just 1 die. - **Crippled**: Enemies moves -1. - **Fear**: Enemies -1 a die of choice. - **Haste**: Enemies rerolls his 1s. - **Stunned**: Hero rerolls his 1s. - Hero - **Blind**: Hero plays just 1 die. - **Fear**: Hero -1 a die of choice. - **Paralysis**: Hero moves -1. - Terrain - **Arena**: Everybody rerolls his 1s. - **Darkness**: Everybody plays just 1 die. - **Mud**: Everybody moves -1. - **Tall grass**: Everybody -1 a die of choice. ## Heroes (5 items) - Class - **The Dwarf**: A strong fighter trained on swinging a huge war hammer. It's equipped with a war hammer, leather armor, and a Mead item. - **The Ranger**: An archer that learns from the beasts. It's equipped with a bow and a Focus item. - **The Rogue**: An agile thief that tricks enemies. It's equipped with a lasso, a throwing knife, and a Frag bomb item. - **The Warrior**: A balanced fighter who prefers melee attacks. It's equipped with a short sword, warrior boots, a small flask of cure, a throwing knife, and a Resurrection item. - **The Wizard**: A powerful mage that fights from the distance. It's equipped with lightning spells, a teleport spell, a magic shield, a healing spell, and a Fireball item. ## Stuff (63 items) - Beast - **The Bat**: It can scare you permanently. - **The Bear**: Makes you braver. - **The Light Ball**: It can blind you permanently. - **The Moth**: His spores can blind your enemies. - **The Porcupine**: Gives you thorns to cripple your enemies. - **The Scorpion**: It can stun you permanently. - **The Snake**: It can poison you permanently. - **The Whirlwind**: His colors can stun your enemies. - Equipment - **Apple**: Gain 1/2 max HP. - **Backflip**: Flip a dice upside down. - **Big die**: Perform 1 free action with activation power 5. - **Book**: Lose 1 HP, deal 1 damage. - **Curse**: Lose max HP -2, does nothing. - **Dash**: Sacrifice XPs to skip the enemy turn. - **Epic Weapon**: A weapon with many names. Deal 2 damage to all enemies in range 4. - **Fireball**: Inflict 2 damage. - **Focus**: Pay 2G and sum 2 dice values. - **Frag**: A fragmentation bomb that damages 2 nearby enemies when getting damage. - **Grenade**: Perform an ATK action by the current room size. - **Invisibility**: For the next 3 enemy turns, discard all dice less than 6. - **Jacket**: When entering a new room, damage 2 adjacent enemies. - **Large die**: Perform 1 free action with activation power 5. - **Lunge**: Place dice on the same column. - **Mead**: Discard one die, set the other one to 6. - **Mirror**: Teleport back to the mirror room. - **Rage**: Sacrifice XPs to strike a critical hit. - **Resurrection**: Pay gold to resurrect once. - **Small die**: Perform 1 free action with activation power 4. - **Smoke**: Perform a MOVE action by the current room size. - **Sonic**: Perform a DEF action by the current room size. - **Spin**: Play dices in reverse order. - **Sweep**: Place dice on the same row. - **Tactic**: Sacrifice XPs to strike a two strong hits. - **Taunt**: Sacrifice XPs to weaken an enemy attack. - Fountain - **The Black Fountain**: Lose 2 HP. - **The Clean Fountain**: Gain 1 HP. - **The Fresh Fountain**: Gain 2 HP. - **The Muddy Fountain**: Lose 1 HP. - Item - **Belt**: Prevents the boss fear effect. - **Blue Coin**: Gives you a random bad reward. - **Boots**: Can slow down a boss. - **Diamond**: Can blind a boss. - **Goggles**: Prevents the boss blind effect. - **Helmet**: Prevents the boss stun effect. - **Necklace**: Can stun a boss. - **Pendant**: Scares a boss. - **Red Coin**: Gives you a random good reward. - **Shawl**: Prevents the boss crippled effect. - **The Bag Of Gold**: Gain 3 gold. - **The Heart Shard**: Gain 1 HP. - **The Star Pin**: Gain 1 XP. - Shape puzzle - **The Bolt**: Which shapes are the right ones? - **The Coin With The Hole**: Which shapes are the right ones? - **The Compass**: Which shapes are the right ones? - **The Eye Of The Gods**: Which shapes are the right ones? - **The Glass Of Wine**: Which shapes are the right ones? - **The Home**: Which shapes are the right ones? - Special room - **The Blessed Room**: Gain 1 HP. - **The Poisonous Room**: Lose 1 HP. - Test - **Bravery**: Skip a turn for gold. - **Calm**: Discard a rolled 6 for gold. - **Mercy**: Turn an enemy rolled 1 to a 6 for gold. - Trap - **The Mimic**: Lose 1 HP. ## Keywords (14 items) - Keyword - **Break**: It can help you to break a time loop... - **City**: Part of the The End Of Stampadia storyline. - **Computer**: Part of the The End Of Stampadia storyline. - **End**: Part of the The End Of Stampadia storyline. - **Ink**: Part of the The End Of Stampadia storyline. - **Irony**: Part of the The End Of Stampadia storyline. - **Loop**: It can help you to break a time loop... - **Luck**: It may bring you good luck during your adventures... - **Press**: Part of the The End Of Stampadia storyline. - **Spaceship**: Part of the The End Of Stampadia storyline. - **Unluck**: It may bring you bad luck during your adventures... - Keyword set - **Golem**: Beastcrafters collectable cards from 1 to 3. - **Hellhound**: Beastcrafters collectable cards from 1 to 3. - **Manticore**: Beastcrafters collectable cards from 1 to 3. ## Generator (9 items) - Layout - **The City**: Large rooms inside, then the corridors, then mid rooms, and the starting room outside. - **The Classic**: Fully randomized dungeons. - **The Crossing**: Corridors inside, then the starting room, and large and mid rooms on the outside. - **The Halls**: Starting room inside, then large and mid rooms, and corridors on the outside. - **The Hill**: Large and mid rooms inside, then the corridors, and the starting room outside. - **The Maze**: Starting room inside, then corridors and large and mid rooms on the outside. - Roomset - **The Sewers**: A set of small rectangular rooms with 2 huge halls. - **The Stampadian**: A set of multiple sized rooms. - **The Towers**: A set of small squared rooms and corridors.
Despite the GUI going mainstream in the 80s, the programming community has largely opted to remain in the era of the terminal. Yet there have always been magnificent visual programming projects at the periphery. This repo exists to shine a light on these alternatives, see what costs and benefits they offer, and reflect on the work of people pushing for a future where programming leverages more of our senses and modalities.
You are working in a Decapod-managed repository.
The C-Team in Applifting is a group of dedicated leaders who guide the company's direction and embody our core values. They ensure Applifting runs smoothly, grows sustainably, and stays true to its teal principles. By living the ideals in this codex, the C-Team drives Applifting towards its mission of creating digital products with positive impact on planetary scale.
There are some notes on PHP RFCs, why some were declined, and what others might need for them to be implemented.