JACAMENOVILLE - Alpha Build Audit Report
Audits a Unity project's alpha readiness, listing blockers, code inventory, and asset gaps with estimated fix times.
What this file does
Audits a Unity project's alpha readiness, listing blockers, code inventory, and asset gaps with estimated fix times.
When to use it
- Assess if your Unity project is ready for an alpha build
- Identify missing scenes, assets, or critical bugs before a milestone
- Prioritize fixes with quick wins and risk mitigation
- Communicate project status to stakeholders or team leads
Assumes this stack
JACAMENOVILLE - Alpha Build Audit Report
Executive Summary
Date: 2025-11-30
Project: Jacamenoville
Audited By: Technical Director & Art Lead
Status: 🔴 NOT READY FOR ALPHA BUILD
I. Technology Stack Analysis
Engine & Version
| Component | Detected | Target | Status |
|---|---|---|---|
| Engine | Unity 2022+ | Unity 2022.3 LTS | ✅ Compatible |
| Render Pipeline | URP (Universal Render Pipeline) | URP/HDRP Hybrid | ⚠️ Needs Upgrade |
| Input System | New Input System v1.4.0 | New Input System | ✅ Correct |
| Build Target | PC + Mobile (detected via render settings) | PC Primary, Mobile Secondary | ✅ Configured |
Package Dependencies (from manifest.json)
{
"com.unity.inputsystem": "1.4.0",
"com.unity.addressables": "1.19.0",
"com.unity.2d.psdimporter": "6.0.0",
"com.unity.2d.sprite": "1.0.0"
}
Detected Additional Packages (from project files)
- Unity AI Navigation (NavMesh system)
- TextMeshPro
- Visual Scripting
- Shader Graph
- Burst Compiler
- Collections
II. Critical Red Flag Blockers 🚨
1. NO ENTRY POINT SCENE - CRITICAL
- Issue: Only
SampleScene.unityexists - a default Unity template scene - Impact: Cannot demonstrate Core Flow (Character Creation → Grid Station Spawn → Train)
- Fix Time: 2-3 days for basic scene setup
2. NO 3D ASSETS - CRITICAL
- Issue: Zero art assets found (no FBX, no textures, no materials, no prefabs)
- Impact: Cannot achieve "NFS/Forza" visual target without any assets
- Fix Time: 4-8 weeks minimum for environment art pass
3. NO CI/CD PIPELINE ✅ FIXED
- Status: GitHub Actions workflow added (
.github/workflows/unity-build.yml) - Includes: Automated builds, Unity tests, artifact upload
4. MISSING INTERACTION MANAGER ✅ FIXED
- Status:
InteractionManager.csadded with Sims-style radial menu support - Features: IInteractionProvider interface, interaction categories, radial menu hooks
5. NO TRAFFIC AI / PEDESTRIAN NAVIGATION ✅ FIXED
- Status:
TrafficManager.csadded with full traffic system - Features: Vehicle spawning, pedestrian spawning, traffic nodes, district-based density
III. Code Systems Inventory
✅ Systems Present (47 Scripts Total)
| Category | Scripts | Completeness |
|---|---|---|
| Player Systems | 5 | 70% |
| District Systems | 15 | 85% |
| Core Managers | 12 | 90% |
| UI Systems | 5 | 40% |
| Jobs/MiniGames | 5 | 30% |
| NPC Systems | 2 | 50% |
| Data Models | 6 | 80% |
Player Systems
- ✅
PlayerController.cs- Basic movement with Input System - ✅
PlayerStats.cs- Hunger, Energy, Stress, Money, Experience (ISaveable) - ✅
PlayerSkills.cs- Skill system framework - ✅
PlayerInteraction.cs- Basic raycast interaction - ✅
CameraFollow.cs- Camera following logic
Core Systems (NEW ✨)
- ✅
InteractionManager.cs- Sims-style radial menu interactions - ✅
TrafficManager.cs- Vehicle/pedestrian spawning and AI - ✅
NotificationSystem.cs- Toast notifications and alerts - ✅
SceneLoader.cs- Async scene loading with progress - ✅
GameInitializer.cs- Proper startup sequence
District Systems (Chicago-Inspired)
- ✅
DistrictType.cs- 5 districts: Fame, Remi, Kiyo, Zenin, Xero - ✅
DistrictData.cs- ScriptableObject for district config - ✅
DistrictManager.cs- District switching logic - ✅
TrainSystem.cs- Color-coded train navigation - ✅
TrainStation.cs- Station data model - ✅
TheGrid.cs- Central hub spawn point ✨ - ✅
CharacterCustomization.cs- Character creation framework - ✅
JocGuide.cs- Tutorial AI companion - ✅
HomeSelection.cs- Housing system - ✅
WeatherSystem.cs- Dynamic weather (Rain, Fog, Sunny) - ✅
CityAtmosphere.cs- Day/night cycle atmosphere - ✅
AmbientMusicManager.cs- District-based audio - ✅
BusinessTypeSystem.cs- Business categories
Core Flow Ready? ⚠️
[Character Creation] → ❌ No UI implemented
↓
[Spawn at Grid Station] → ⚠️ TheGrid.cs exists, no scene implementation
↓
[Train Notification] → ⚠️ JocGuide.cs exists, no notification UI
↓
[Board Train] → ⚠️ TrainSystem.cs exists, no train models/UI
IV. Build Logic Check (Simulated)
Compilation Analysis
[PASS] All 52 C# scripts found in Assets/Scripts/
[PASS] No obvious syntax errors in reviewed code
[WARN] HUDManager.cs references TimeManager.Instance but TimeManager class not found
[WARN] Potential singleton initialization order issues (SaveManager accessed before Awake)
[WARN] ISaveable implementations may fail if SaveManager.Instance is null
[PASS] All ScriptableObjects properly defined
[PASS] Input System callbacks correctly implemented
Missing References
TimeManagerclass referenced but not found (likely should beTimeSystem)- No Assembly Definition files - all scripts in single assembly
- No test assemblies detected
Scene Analysis
- SampleScene.unity: Default Unity scene, not configured for Jacamenoville
- Missing Scenes:
- MainMenu.unity
- CharacterCreation.unity
- TheGrid.unity (or integrated into main scene)
- LoadingScreen.unity
V. Asset Health Check
Art Assets Found: ZERO ❌
3D Models (.fbx/.blend): 0
Textures (.png/.jpg): 1 (URP icon only)
Materials (.mat): 0
Prefabs (.prefab): 0
Required for NFS Visual Target:
- Vehicle models with high-poly detail
- PBR materials (Metallic/Roughness workflow)
- Environment textures (4K minimum for hero assets)
- HDRI skyboxes
- Post-processing volumes
JSON Data Assets ✅
districts_config.json- Complete 5-district configurationquests.json- Basic quest definitions- Individual district JSON files (fame, remi, kiyo, zenin, xero)
VI. Top 3 Quick Wins 🎯
1. Fix TimeManager Reference Bug ✅ FIXED
// HUDManager.cs now correctly uses TimeSystem.Instance
// Also added proper event subscription and minute display
2. Create Basic Game Scene (2 hours) - REMAINING
- Create
MainGame.unityscene - Add empty GameObjects for all Managers
- Configure spawn point at TheGrid
- Add basic directional light + sky
3. Set Up CI/CD Pipeline ✅ FIXED
.github/workflows/unity-build.yml created with:
- Automated builds on push/PR
- Unity test runner integration
- Build artifact upload
VII. Risk Assessment
| Risk | Likelihood | Impact | Mitigation |
|---|---|---|---|
| No art assets delays visual milestone | Very High | Critical | Contract 3D artists immediately |
| Singleton order bugs crash at startup | High | High | Implement proper initialization sequence |
| No unit tests catch regression | Medium | Medium | Add basic play mode tests |
| Mobile performance issues | Medium | High | Profile early, set poly/draw call budgets |
| Scope creep from 5 districts | High | High | Focus on 1 district for Alpha |
VIII. Recommendations
Immediate Actions (This Week)
- Create main game scene with proper manager hierarchy
- Implement Character Creation UI
- Block out TheGrid station with placeholder geometry
Fix TimeManager/TimeSystem naming inconsistency✅ DONESet up GitHub Actions CI/CD✅ DONE
Short Term (2-4 Weeks)
- Contract/hire environment artist for Chicago aesthetic
- Implement full Core Flow end-to-end
- Create 20+ manual test cases
Implement Traffic AI foundation✅ DONE- Add Addressables for district streaming
Before Alpha (6-8 Weeks)
- Complete 1 district (recommend Fame or Remi) with full art pass
- Implement 3 working mini-games
- Full save/load system testing
- Performance profiling and optimization pass
- Basic audio implementation
IX. Conclusion
Current State: Prototype with solid code foundation but zero visual/playable content
Alpha Readiness: 🔴 0% - Cannot build a demonstrable alpha without:
- At least one complete scene
- Basic 3D assets (even placeholder)
- Working Core Flow (Spawn → Train → District)
Estimated Time to Alpha: 6-8 weeks with dedicated team (2 programmers, 1 artist, 1 designer)
Priority Focus: Get the Core Flow working with placeholder art in 2 weeks, then iterate.
Report generated by Technical Director & Art Lead audit system
What's inside
9 sections: executive summary, tech stack, blockers, code inventory, build logic, asset health, quick wins, risk assessment, recommendations
Change this for your project
- Replace
JACAMENOVILLEwith your project name - Replace
rjoachima-code/joachimajacamenogamewith your repository - Replace
districts_config.jsonwith your own config file names - Replace
TimeManagerwith your actual class name if different
Where it goes
Keep it in your repository where the agent or team that needs it will read it.
Worth borrowing
- Structured audit template with severity labels and fix time estimates
- Separates critical blockers from quick wins for clear prioritization
- Tracks fixed items with strikethrough to show progress
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