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JACAMENOVILLE - Alpha Build Audit Report

Audits a Unity project's alpha readiness, listing blockers, code inventory, and asset gaps with estimated fix times.

May 2, 2026
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What this file does

Audits a Unity project's alpha readiness, listing blockers, code inventory, and asset gaps with estimated fix times.

When to use it

  • Assess if your Unity project is ready for an alpha build
  • Identify missing scenes, assets, or critical bugs before a milestone
  • Prioritize fixes with quick wins and risk mitigation
  • Communicate project status to stakeholders or team leads

Assumes this stack

Unity 2022.3 LTSURPNew Input SystemAddressablesGitHub ActionsC#

JACAMENOVILLE - Alpha Build Audit Report

Executive Summary

Date: 2025-11-30
Project: Jacamenoville
Audited By: Technical Director & Art Lead
Status: ๐Ÿ”ด NOT READY FOR ALPHA BUILD


I. Technology Stack Analysis

Engine & Version

ComponentDetectedTargetStatus
EngineUnity 2022+Unity 2022.3 LTSโœ… Compatible
Render PipelineURP (Universal Render Pipeline)URP/HDRP Hybridโš ๏ธ Needs Upgrade
Input SystemNew Input System v1.4.0New Input Systemโœ… Correct
Build TargetPC + Mobile (detected via render settings)PC Primary, Mobile Secondaryโœ… Configured

Package Dependencies (from manifest.json)

{
  "com.unity.inputsystem": "1.4.0",
  "com.unity.addressables": "1.19.0",
  "com.unity.2d.psdimporter": "6.0.0",
  "com.unity.2d.sprite": "1.0.0"
}

Detected Additional Packages (from project files)

  • Unity AI Navigation (NavMesh system)
  • TextMeshPro
  • Visual Scripting
  • Shader Graph
  • Burst Compiler
  • Collections

II. Critical Red Flag Blockers ๐Ÿšจ

1. NO ENTRY POINT SCENE - CRITICAL

  • Issue: Only SampleScene.unity exists - a default Unity template scene
  • Impact: Cannot demonstrate Core Flow (Character Creation โ†’ Grid Station Spawn โ†’ Train)
  • Fix Time: 2-3 days for basic scene setup

2. NO 3D ASSETS - CRITICAL

  • Issue: Zero art assets found (no FBX, no textures, no materials, no prefabs)
  • Impact: Cannot achieve "NFS/Forza" visual target without any assets
  • Fix Time: 4-8 weeks minimum for environment art pass

3. NO CI/CD PIPELINE โœ… FIXED

  • Status: GitHub Actions workflow added (.github/workflows/unity-build.yml)
  • Includes: Automated builds, Unity tests, artifact upload

4. MISSING INTERACTION MANAGER โœ… FIXED

  • Status: InteractionManager.cs added with Sims-style radial menu support
  • Features: IInteractionProvider interface, interaction categories, radial menu hooks

5. NO TRAFFIC AI / PEDESTRIAN NAVIGATION โœ… FIXED

  • Status: TrafficManager.cs added with full traffic system
  • Features: Vehicle spawning, pedestrian spawning, traffic nodes, district-based density

III. Code Systems Inventory

โœ… Systems Present (47 Scripts Total)

CategoryScriptsCompleteness
Player Systems570%
District Systems1585%
Core Managers1290%
UI Systems540%
Jobs/MiniGames530%
NPC Systems250%
Data Models680%

Player Systems

  • โœ… PlayerController.cs - Basic movement with Input System
  • โœ… PlayerStats.cs - Hunger, Energy, Stress, Money, Experience (ISaveable)
  • โœ… PlayerSkills.cs - Skill system framework
  • โœ… PlayerInteraction.cs - Basic raycast interaction
  • โœ… CameraFollow.cs - Camera following logic

Core Systems (NEW โœจ)

  • โœ… InteractionManager.cs - Sims-style radial menu interactions
  • โœ… TrafficManager.cs - Vehicle/pedestrian spawning and AI
  • โœ… NotificationSystem.cs - Toast notifications and alerts
  • โœ… SceneLoader.cs - Async scene loading with progress
  • โœ… GameInitializer.cs - Proper startup sequence

District Systems (Chicago-Inspired)

  • โœ… DistrictType.cs - 5 districts: Fame, Remi, Kiyo, Zenin, Xero
  • โœ… DistrictData.cs - ScriptableObject for district config
  • โœ… DistrictManager.cs - District switching logic
  • โœ… TrainSystem.cs - Color-coded train navigation
  • โœ… TrainStation.cs - Station data model
  • โœ… TheGrid.cs - Central hub spawn point โœจ
  • โœ… CharacterCustomization.cs - Character creation framework
  • โœ… JocGuide.cs - Tutorial AI companion
  • โœ… HomeSelection.cs - Housing system
  • โœ… WeatherSystem.cs - Dynamic weather (Rain, Fog, Sunny)
  • โœ… CityAtmosphere.cs - Day/night cycle atmosphere
  • โœ… AmbientMusicManager.cs - District-based audio
  • โœ… BusinessTypeSystem.cs - Business categories

Core Flow Ready? โš ๏ธ

[Character Creation] โ†’ โŒ No UI implemented
        โ†“
[Spawn at Grid Station] โ†’ โš ๏ธ TheGrid.cs exists, no scene implementation
        โ†“
[Train Notification] โ†’ โš ๏ธ JocGuide.cs exists, no notification UI
        โ†“
[Board Train] โ†’ โš ๏ธ TrainSystem.cs exists, no train models/UI

IV. Build Logic Check (Simulated)

Compilation Analysis

[PASS] All 52 C# scripts found in Assets/Scripts/
[PASS] No obvious syntax errors in reviewed code
[WARN] HUDManager.cs references TimeManager.Instance but TimeManager class not found
[WARN] Potential singleton initialization order issues (SaveManager accessed before Awake)
[WARN] ISaveable implementations may fail if SaveManager.Instance is null
[PASS] All ScriptableObjects properly defined
[PASS] Input System callbacks correctly implemented

Missing References

  1. TimeManager class referenced but not found (likely should be TimeSystem)
  2. No Assembly Definition files - all scripts in single assembly
  3. No test assemblies detected

Scene Analysis

  • SampleScene.unity: Default Unity scene, not configured for Jacamenoville
  • Missing Scenes:
    • MainMenu.unity
    • CharacterCreation.unity
    • TheGrid.unity (or integrated into main scene)
    • LoadingScreen.unity

V. Asset Health Check

Art Assets Found: ZERO โŒ

3D Models (.fbx/.blend): 0
Textures (.png/.jpg): 1 (URP icon only)
Materials (.mat): 0
Prefabs (.prefab): 0

Required for NFS Visual Target:

  • Vehicle models with high-poly detail
  • PBR materials (Metallic/Roughness workflow)
  • Environment textures (4K minimum for hero assets)
  • HDRI skyboxes
  • Post-processing volumes

JSON Data Assets โœ…

  • districts_config.json - Complete 5-district configuration
  • quests.json - Basic quest definitions
  • Individual district JSON files (fame, remi, kiyo, zenin, xero)

VI. Top 3 Quick Wins ๐ŸŽฏ

1. Fix TimeManager Reference Bug โœ… FIXED

// HUDManager.cs now correctly uses TimeSystem.Instance
// Also added proper event subscription and minute display

2. Create Basic Game Scene (2 hours) - REMAINING

  • Create MainGame.unity scene
  • Add empty GameObjects for all Managers
  • Configure spawn point at TheGrid
  • Add basic directional light + sky

3. Set Up CI/CD Pipeline โœ… FIXED

.github/workflows/unity-build.yml created with:

  • Automated builds on push/PR
  • Unity test runner integration
  • Build artifact upload

VII. Risk Assessment

RiskLikelihoodImpactMitigation
No art assets delays visual milestoneVery HighCriticalContract 3D artists immediately
Singleton order bugs crash at startupHighHighImplement proper initialization sequence
No unit tests catch regressionMediumMediumAdd basic play mode tests
Mobile performance issuesMediumHighProfile early, set poly/draw call budgets
Scope creep from 5 districtsHighHighFocus on 1 district for Alpha

VIII. Recommendations

Immediate Actions (This Week)

  1. Create main game scene with proper manager hierarchy
  2. Implement Character Creation UI
  3. Block out TheGrid station with placeholder geometry
  4. Fix TimeManager/TimeSystem naming inconsistency โœ… DONE
  5. Set up GitHub Actions CI/CD โœ… DONE

Short Term (2-4 Weeks)

  1. Contract/hire environment artist for Chicago aesthetic
  2. Implement full Core Flow end-to-end
  3. Create 20+ manual test cases
  4. Implement Traffic AI foundation โœ… DONE
  5. Add Addressables for district streaming

Before Alpha (6-8 Weeks)

  1. Complete 1 district (recommend Fame or Remi) with full art pass
  2. Implement 3 working mini-games
  3. Full save/load system testing
  4. Performance profiling and optimization pass
  5. Basic audio implementation

IX. Conclusion

Current State: Prototype with solid code foundation but zero visual/playable content

Alpha Readiness: ๐Ÿ”ด 0% - Cannot build a demonstrable alpha without:

  • At least one complete scene
  • Basic 3D assets (even placeholder)
  • Working Core Flow (Spawn โ†’ Train โ†’ District)

Estimated Time to Alpha: 6-8 weeks with dedicated team (2 programmers, 1 artist, 1 designer)

Priority Focus: Get the Core Flow working with placeholder art in 2 weeks, then iterate.


Report generated by Technical Director & Art Lead audit system

What's inside

9 sections: executive summary, tech stack, blockers, code inventory, build logic, asset health, quick wins, risk assessment, recommendations

Change this for your project

  • Replace JACAMENOVILLE with your project name
  • Replace rjoachima-code/joachimajacamenogame with your repository
  • Replace districts_config.json with your own config file names
  • Replace TimeManager with your actual class name if different

Where it goes

Keep it in your repository where the agent or team that needs it will read it.

Worth borrowing

  • Structured audit template with severity labels and fix time estimates
  • Separates critical blockers from quick wins for clear prioritization
  • Tracks fixed items with strikethrough to show progress

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