HCS-25 (Signal Family): SimpleMath / SimpleScience Evals (Informative)
Defines a minimal evaluation methodology for baseline correctness trust signals using arithmetic and multiple-choice science questions.
What this file does
Defines a minimal evaluation methodology for baseline correctness trust signals using arithmetic and multiple-choice science questions.
When to use it
- Building trust signals for AI endpoint reliability
- Implementing simple automated evals for chat models
- Adding anti-gaming measures to eval pipelines
- Structuring reproducible eval runs with scoring
HCS-25 (Signal Family): SimpleMath / SimpleScience Evals (Informative)
This document complements HCS-25 by describing a concrete, minimal evaluation methodology used by some ecosystems to populate “baseline correctness” trust signals.
The goal is not to exhaustively benchmark intelligence. The goal is to detect:
- subjects that cannot follow simple instructions reliably,
- endpoints that time out or fail to respond, and
- endpoints that respond but are consistently incorrect or unparseable.
Identifier guidance
Simple eval signals SHOULD follow the HCS-25 signal identifier namespace pattern (see Signal Identifier Namespacing).
Implementations typically store per-run details (question id, status, timestamps) and also store an aggregated scalar score used by trust adapters.
SimpleMath
Prompt format (recommended)
Implementations SHOULD use a prompt that reduces ambiguity and makes automatic grading robust. For example:
- Instruction: “Answer with just the number.”
- A single arithmetic expression.
Example:
Answer with just the number.
What is 37 + 58?
Question generation (recommended)
Implementations SHOULD generate a random arithmetic question per evaluation run. Common choices include:
- addition (two integers, e.g.
10–100) - subtraction (two integers, e.g.
10–100minus1–50) - multiplication (small integers, e.g.
2–12)
Implementations SHOULD store a stable questionId describing the operation and operands (e.g., math:add:37+58).
Grading
Implementations SHOULD grade by extracting the first numeric token from the response and comparing it to the expected answer.
Recommended outcomes:
correct→score = 100wrong→score = 0unparseable(no numeric token) →score = 0timeout/missing/error→score = 0
Stored signal fields
Implementations SHOULD store:
questionIdexpected(optional; can be omitted if sensitive)response(optional; can be omitted/redacted)statusandscoresessionId/conversationId(optional; helps correlate debugging)
SimpleScience
Prompt format (recommended)
Implementations SHOULD use a small multiple-choice question set so grading is deterministic and language-agnostic.
Recommended prompt structure:
- A question stem
- Four choices labeled
A,B,C,D - Instruction: “Answer with just A, B, C, or D.”
Example:
Answer with just A, B, C, or D.
Which gas do plants primarily absorb during photosynthesis?
A) Oxygen
B) Carbon dioxide
C) Nitrogen
D) Helium
Question bank
Implementations SHOULD use a curated, small question bank of basic science facts (chemistry, biology, physics, earth science). Each question MUST have:
- stable
questionId - prompt text
- exactly four options
- an unambiguous correct choice
A|B|C|D
Implementations SHOULD randomly sample a question per evaluation run.
Grading
Implementations SHOULD grade by extracting a single-letter answer from the response:
- If a standalone
A|B|C|Dtoken exists, use it. - Optionally, fall back to matching an option string when the response contains the full option text.
Recommended outcomes:
correct→score = 100wrong→score = 0unparseable→score = 0timeout/missing/error→score = 0
Time budgets and retries
Implementations SHOULD:
- set a time budget per eval run (e.g., 20–30s for synchronous chat endpoints);
- treat timeouts as a scored failure (
0) unless the ecosystem explicitly chooses not to penalize missingness (see HCS-25 contribution modes).
Implementations MAY retry transient failures, but SHOULD cap retries to avoid amplifying load.
Anti-gaming guidance (informative)
Simple evals are easy to game. Implementations SHOULD:
- rotate operands/questions,
- avoid publishing the exact full question bank if gaming becomes an issue (publish hashes/ids instead),
- add a small randomized “instruction compliance” check (e.g., “answer with just the number”) to reduce prompt-injection style failures.
What's inside
2 eval types (SimpleMath, SimpleScience), prompt formats, grading rules, time budgets, anti-gaming guidance
Change this for your project
- Replace
math:add:37+58with your own question ID format - Replace
sessionId/conversationIdfield names if your system uses different identifiers - Replace
20, 30stime budget with your endpoint's timeout
Where it goes
Keep alongside your test suite. Used to define and score model evaluations.
Worth borrowing
- Use a single-letter answer format for deterministic grading
- Rotate operands and questions to prevent gaming
- Store stable question IDs for reproducibility
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