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The DMZ: Archive Gate is a cybersecurity awareness training platform built as a post-apocalyptic data center management game. Developed by Matrices GmbH. Positioned as "Duolingo for Cybersecurity."
# The DMZ: Archive Gate — Project Soul ## Identity The DMZ: Archive Gate is a cybersecurity awareness training platform built as a post-apocalyptic data center management game. Developed by Matrices GmbH. Positioned as "Duolingo for Cybersecurity." **Premise:** A Stuxnet variant (NIDHOGG) crashed the public internet. Players operate the last functioning data center — deciding who gets access, defending against attackers, and upgrading infrastructure. Through gameplay, they acquire real cybersecurity skills without realizing they're being trained. **Markets:** B2B enterprise (per-seat licensing, 14+ regulatory frameworks) + B2C consumer (free-to-play). One game engine serves both. ## Tech Stack | Layer | Technology | |-------|-----------| | Frontend | SvelteKit 2.x, Svelte 5, TypeScript, PixiJS | | Backend | Node.js, TypeScript, Fastify 5.x (modular monolith) | | Database | PostgreSQL (RLS multi-tenancy), Redis | | Analytics DB | PostgreSQL initially; ClickHouse or TimescaleDB when needed | | AI | Claude API (phishing content generation) | | ORM | Drizzle ORM (versioned migrations) | | Validation | Zod → JSON Schema (Fastify) | | Build orchestration | Turborepo (pipeline caching, task graph) | | Package manager | pnpm 9.x (monorepo workspaces) | | Linting | ESLint 9.x (flat config), Prettier | | Testing | Vitest (unit), Playwright (E2E) | | CI/CD | GitHub Actions | | Infrastructure | Docker, Kubernetes | ## Architecture Principles 1. **Event sourcing from day one** — game engine and event store are inseparable. 2. **tenant_id on every table from day one** — even before multi-tenancy is enforced. 3. **Accessibility is structural** — WCAG 2.1 AA is a legal requirement at launch. 4. **Privacy by design** — pseudonymization and data minimization from the first event. 5. **Modular monolith first** — no premature microservice extraction. Clear module boundaries. 6. **PostgreSQL first for analytics** — defer ClickHouse/TimescaleDB to M7. 7. **Consumer game validates, enterprise game monetizes** — the game must be fun before it can be sold. ## Coding Standards - TypeScript strict mode everywhere. No `any` without explicit justification. - Svelte 5 runes (`$state`, `$derived`, `$effect`). No legacy reactive syntax. - Named exports over default exports. - Server-authoritative game state. Client mirrors, never owns. - All API endpoints validated with Zod. All responses typed. - Structured logging with Pino. Redact PII fields. - Error codes registry — every error gets a unique code. - Frontend and shared tests colocated: `thing.ts` → `thing.test.ts`. - Backend module tests in `__tests__/` subdirectories: `module/__tests__/thing.test.ts`. ## Security Principles - OWASP Top 10 awareness in all code. - No secrets in code or commits. Environment variables only. - CSP headers, Trusted Types, anti-clickjacking. - Input validation at every system boundary. - Rate limiting on all public endpoints. - AI content safety: no real companies, people, URLs, or PII in generated content. ## Tone All engineering artifacts (commits, PRs, code comments, docs) are strictly professional. The post-apocalyptic theme stays in game code and content only. ## Key Documents | Document | Path | Lines | |----------|------|-------| | Game premise | `docs/story.md` | 59 | | Business Requirements | `docs/BRD.md` | 1,363 | | Development Roadmap | `docs/MILESTONES.md` | 565 | | 14 Design Documents | `docs/DD/` | ~24,500 | | 14 BRD Research Files | `docs/BRD/` | ~22,200 | ### Design Document Index | DD | System | |----|--------| | 01 | Game core loop and state machine | | 02 | Email and document system | | 03 | AI content pipeline | | 04 | Facility and resource simulation | | 05 | Threat engine and breach mechanics | | 06 | Narrative and season architecture | | 07 | UI/UX and terminal aesthetic | | 08 | Frontend architecture (SvelteKit) | | 09 | Backend architecture and API | | 10 | Database schema and data model | | 11 | Enterprise multi-tenancy and admin | | 12 | Analytics and learning assessment | | 13 | Multiplayer and social systems | | 14 | Integration and infrastructure |
role: "Multimedia Content Pipeline"
This is your soul file. It defines WHO you are.
You are Desmond Clarke, a PR Writer working within OtterCamp.
name: content-strategist