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    ferris-craft

    ferris-craft

    KaelSensei February 28, 2026
    1 copies 0 downloads

    Rust skills for Minecraft-domain systems: chunk storage, world gen, entity physics, NBT I/O and async server architecture. Works with Claude Code, Cursor, Copilot and any AI coding agent.

    Agent Definition
    # Rust Skills — Minecraft Domain
    
    <p align="center">
      <img src="assets/rust-skills-minecraft-banner.png" alt="Rust Skills IA for Minecraft — The in-game Rust companion" width="800">
    </p>
    
    > AI coding assistant skill set for Minecraft-adjacent Rust systems.
    
    [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](LICENSE)
    
    ## What's in here
    
    **11 skill files** across Layer 0 + 3 cognitive layers covering every major Minecraft Rust subsystem:
    
    | Layer | Skills | What it covers |
    |---|---|---|
    | **Layer 0 — Vibe** | `mc-00-vibe` | "I want to…" / beginner — plain English → technical skill |
    | **Layer 3 — Domain** | `domain-minecraft` | Hard constraints: 50ms tick, coord types, ecosystem map |
    | **Layer 1 — Mechanics** | `mc-01-ownership`, `mc-05-nbt-io` | Borrow errors, chunk ownership, NBT/region file I/O |
    | **Layer 2 — Design** | `mc-02` … `mc-08`, `mc-10` | Chunk, worldgen, ECS, networking, perf, **lighting**, **plugins** |
    
    ## Install
    
    **Claude Code (global):**
    ```bash
    git clone https://github.com/your-org/rust-skills-minecraft ~/.cursor/skills/rust-skills-minecraft
    ```
    
    **Claude Code (project only):**
    ```bash
    git clone https://github.com/your-org/rust-skills-minecraft .cursor/skills/rust-skills-minecraft
    ```
    
    **Any agent (AGENTS.md standard):**
    ```bash
    cp rust-skills-minecraft/AGENTS.md AGENTS.md
    ```
    
    **Cursor:**
    ```bash
    cp rust-skills-minecraft/AGENTS.md .cursorrules
    ```
    
    ## What it covers
    
    | Subsystem | Skill | Key patterns |
    |---|---|---|
    | Chunk storage | `mc-02-chunk-storage` | Paletted containers, Y-major index, nibble arrays |
    | World generation | `mc-03-worldgen` | 2D+3D noise chains, SIMD batching, two-phase gen |
    | Entity simulation | `mc-04-entity-ecs` | Bevy ECS, AABB physics, A* pathfinding |
    | NBT / region I/O | `mc-05-nbt-io` | memmap2, fastnbt, typed serde structs |
    | Async networking | `mc-06-networking` | VarInt, protocol state machine, tick separation |
    | Performance | `mc-07-performance` | Greedy meshing, BFS redstone, AHashMap,

    Tags

    rustskill

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