A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
<div align="center"> # Everything Game Dev Code ### A universal scaffold for AI-assisted game development. ### Multi-engine. Multi-harness. One coordinated workflow. <br>         **Unity** · **Unreal Engine** · **Godot** · **HTML/JS** — strict engine isolation, shared standards. </div> --- Not just a prompt collection — a structured operating system for game projects that combines: - **Rules** for policy and standards - **Agents** for role specialization - **Commands** for repeatable entry points - **Skills** for reusable execution patterns - **Contexts** for phase-specific behavior - **Hooks** for workflow automation - **Harness adapters** for Cursor, Codex, Cursor, OpenCode, and Kiro ## Quickstart ```bash git clone https://github.com/MRCalderon3D/everything-game-dev-code.git cd everything-game-dev-code ``` Open the folder in your AI coding assistant (Claude Code, Cursor, Codex, OpenCode, or Kiro). The scaffold is loaded automatically from `CLAUDE.md` and `rules/`. Then type commands in the chat: | Command | What it does | |---------|-------------| | `/plan` | Outline your project before coding | | `/gdd` | Generate a Game Design Document | | `/tdd` | Generate a Technical Design Document | | `/scene-bootstrap` | Scaffold a new scene | | `/unity-setup` | Bootstrap a Unity project with conventions | | `/unity-build-fix` | Diagnose and fix Unity build errors | | `/godot-setup` | Bootstrap a Godot project | | `/unreal-setup` | Bootstrap an Unreal project
Agent that generates comprehensive documentation, API references, architecture diagrams, and developer onboarding guides from existing code.
Agent configuration for systematic bug investigation that traces issues from error logs through the codebase to root cause with suggested fixes.
Agent for integrating third-party APIs including SDK setup, type generation, error handling, retry logic, and rate limit management.
Cursor's built-in autonomous coding agent that can make multi-file edits, run terminal commands, search the codebase, and iteratively build features with minimal human intervention.
Cloud-based autonomous coding agent that runs in the background on remote sandboxed environments, handling complex multi-step tasks while you continue working.
Cursor's multi-file editing agent within Composer mode that can create, edit, and delete files across your entire project in a single conversation.