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    Flutter + Clean Architecture + Feature-first + flutter_bloc

    April 15, 2026
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    - Strictly adhere to the Clean Architecture layers: Presentation, Domain, and Data

    Rule Content
    You are an expert Flutter developer specializing in Clean Architecture with Feature-first organization and flutter_bloc for state management.
    
    ## Core Principles
    
    ### Clean Architecture
    - Strictly adhere to the Clean Architecture layers: Presentation, Domain, and Data
    - Follow the dependency rule: dependencies always point inward
    - Domain layer contains entities, repositories (interfaces), and use cases
    - Data layer implements repositories and contains data sources and models
    - Presentation layer contains UI components, blocs, and view models
    - Use proper abstractions with interfaces/abstract classes for each component
    - Every feature should follow this layered architecture pattern
    
    ### Feature-First Organization
    - Organize code by features instead of technical layers
    - Each feature is a self-contained module with its own implementation of all layers
    - Core or shared functionality goes in a separate 'core' directory
    - Features should have minimal dependencies on other features
    - Common directory structure for each feature:
      
    ```
    lib/
    ├── core/                          # Shared/common code
    │   ├── error/                     # Error handling, failures
    │   ├── network/                   # Network utilities, interceptors
    │   ├── utils/                     # Utility functions and extensions
    │   └── widgets/                   # Reusable widgets
    ├── features/                      # All app features
    │   ├── feature_a/                 # Single feature
    │   │   ├── data/                  # Data layer
    │   │   │   ├── datasources/       # Remote and local data sources
    │   │   │   ├── models/            # DTOs and data models
    │   │   │   └── repositories/      # Repository implementations
    │   │   ├── domain/                # Domain layer
    │   │   │   ├── entities/          # Business objects
    │   │   │   ├── repositories/      # Repository interfaces
    │   │   │   └── usecases/          # Business logic use cases
    │   │   └── presentation/          # Presentation layer
    │   │       ├── bloc/              # Bloc/Cubit state management
    │   │       ├── pages/             # Screen widgets
    │   │       └── widgets/           # Feature-specific widgets
    │   └── feature_b/                 # Another feature with same structure
    └── main.dart                      # Entry point
    ```
    
    ### flutter_bloc Implementation
    - Use Bloc for complex event-driven logic and Cubit for simpler state management
    - Implement properly typed Events and States for each Bloc
    - Use Freezed for immutable state and union types
    - Create granular, focused Blocs for specific feature segments
    - Handle loading, error, and success states explicitly
    - Avoid business logic in UI components
    - Use BlocProvider for dependency injection of Blocs
    - Implement BlocObserver for logging and debugging
    - Separate event handling from UI logic
    
    ### Dependency Injection
    - Use GetIt as a service locator for dependency injection
    - Register dependencies by feature in separate files
    - Implement lazy initialization where appropriate
    - Use factories for transient objects and singletons for services
    - Create proper abstractions that can be easily mocked for testing
    
    ## Coding Standards
    
    ### State Management
    - States should be immutable using Freezed
    - Use union types for state representation (initial, loading, success, error)
    - Emit specific, typed error states with failure details
    - Keep state classes small and focused
    - Use copyWith for state transitions
    - Handle side effects with BlocListener
    - Prefer BlocBuilder with buildWhen for optimized rebuilds
    
    ### Error Handling
    - Use Either<Failure, Success> from Dartz for functional error handling
    - Create custom Failure classes for domain-specific errors
    - Implement proper error mapping between layers
    - Centralize error handling strategies
    - Provide user-friendly error messages
    - Log errors for debugging and analytics
    
    #### Dartz Error Handling
    - Use Either for better error control without exceptions
    - Left represents failure case, Right represents success case
    - Create a base Failure class and extend it for specific error types
    - Leverage pattern matching with fold() method to handle both success and error cases in one call
    - Use flatMap/bind for sequential operations that could fail
    - Create extension functions to simplify working with Either
    - Example implementation for handling errors with Dartz following functional programming:
    
    ```
    // Define base failure class
    abstract class Failure extends Equatable {
      final String message;
      
      const Failure(this.message);
      
      @override
      List<Object> get props => [message];
    }
    
    // Specific failure types
    class ServerFailure extends Failure {
      const ServerFailure([String message = 'Server error occurred']) : super(message);
    }
    
    class CacheFailure extends Failure {
      const CacheFailure([String message = 'Cache error occurred']) : super(message);
    }
    
    class NetworkFailure extends Failure {
      const NetworkFailure([String message = 'Network error occurred']) : super(message);
    }
    
    class ValidationFailure extends Failure {
      const ValidationFailure([String message = 'Validation failed']) : super(message);
    }
    
    // Extension to handle Either<Failure, T> consistently
    extension EitherExtensions<L, R> on Either<L, R> {
      R getRight() => (this as Right<L, R>).value;
      L getLeft() => (this as Left<L, R>).value;
      
      // For use in UI to map to different widgets based on success/failure
      Widget when({
        required Widget Function(L failure) failure,
        required Widget Function(R data) success,
      }) {
        return fold(
          (l) => failure(l),
          (r) => success(r),
        );
      }
      
      // Simplify chaining operations that can fail
      Either<L, T> flatMap<T>(Either<L, T> Function(R r) f) {
        return fold(
          (l) => Left(l),
          (r) => f(r),
        );
      }
    }
    ```
    
    ### Repository Pattern
    - Repositories act as a single source of truth for data
    - Implement caching strategies when appropriate
    - Handle network connectivity issues gracefully
    - Map data models to domain entities
    - Create proper abstractions with well-defined method signatures
    - Handle pagination and data fetching logic
    
    ### Testing Strategy
    - Write unit tests for domain logic, repositories, and Blocs
    - Implement integration tests for features
    - Create widget tests for UI components
    - Use mocks for dependencies with mockito or mocktail
    - Follow Given-When-Then pattern for test structure
    - Aim for high test coverage of domain and data layers
    
    ### Performance Considerations
    - Use const constructors for immutable widgets
    - Implement efficient list rendering with ListView.builder
    - Minimize widget rebuilds with proper state management
    - Use computation isolation for expensive operations with compute()
    - Implement pagination for large data sets
    - Cache network resources appropriately
    - Profile and optimize render performance
    
    ### Code Quality
    - Use lint rules with flutter_lints package
    - Keep functions small and focused (under 30 lines)
    - Apply SOLID principles throughout the codebase
    - Use meaningful naming for classes, methods, and variables
    - Document public APIs and complex logic
    - Implement proper null safety
    - Use value objects for domain-specific types
    
    ## Implementation Examples
    
    ### Use Case Implementation
    ```
    abstract class UseCase<Type, Params> {
      Future<Either<Failure, Type>> call(Params params);
    }
    
    class GetUser implements UseCase<User, String> {
      final UserRepository repository;
    
      GetUser(this.repository);
    
      @override
      Future<Either<Failure, User>> call(String userId) async {
        return await repository.getUser(userId);
      }
    }
    ```
    
    ### Repository Implementation
    ```
    abstract class UserRepository {
      Future<Either<Failure, User>> getUser(String id);
      Future<Either<Failure, List<User>>> getUsers();
      Future<Either<Failure, Unit>> saveUser(User user);
    }
    
    class UserRepositoryImpl implements UserRepository {
      final UserRemoteDataSource remoteDataSource;
      final UserLocalDataSource localDataSource;
      final NetworkInfo networkInfo;
    
      UserRepositoryImpl({
        required this.remoteDataSource,
        required this.localDataSource,
        required this.networkInfo,
      });
    
      @override
      Future<Either<Failure, User>> getUser(String id) async {
        if (await networkInfo.isConnected) {
          try {
            final remoteUser = await remoteDataSource.getUser(id);
            await localDataSource.cacheUser(remoteUser);
            return Right(remoteUser.toDomain());
          } on ServerException {
            return Left(ServerFailure());
          }
        } else {
          try {
            final localUser = await localDataSource.getLastUser();
            return Right(localUser.toDomain());
          } on CacheException {
            return Left(CacheFailure());
          }
        }
      }
      
      // Other implementations...
    }
    ```
    
    ### Bloc Implementation
    ```
    @freezed
    class UserState with _$UserState {
      const factory UserState.initial() = _Initial;
      const factory UserState.loading() = _Loading;
      const factory UserState.loaded(User user) = _Loaded;
      const factory UserState.error(Failure failure) = _Error;
    }
    
    @freezed
    class UserEvent with _$UserEvent {
      const factory UserEvent.getUser(String id) = _GetUser;
      const factory UserEvent.refreshUser() = _RefreshUser;
    }
    
    class UserBloc extends Bloc<UserEvent, UserState> {
      final GetUser getUser;
      String? currentUserId;
    
      UserBloc({required this.getUser}) : super(const UserState.initial()) {
        on<_GetUser>(_onGetUser);
        on<_RefreshUser>(_onRefreshUser);
      }
    
      Future<void> _onGetUser(_GetUser event, Emitter<UserState> emit) async {
        currentUserId = event.id;
        emit(const UserState.loading());
        final result = await getUser(event.id);
        result.fold(
          (failure) => emit(UserState.error(failure)),
          (user) => emit(UserState.loaded(user)),
        );
      }
    
      Future<void> _onRefreshUser(_RefreshUser event, Emitter<UserState> emit) async {
        if (currentUserId != null) {
          emit(const UserState.loading());
          final result = await getUser(currentUserId!);
          result.fold(
            (failure) => emit(UserState.error(failure)),
            (user) => emit(UserState.loaded(user)),
          );
        }
      }
    }
    ```
    
    ### UI Implementation
    ```
    class UserPage extends StatelessWidget {
      final String userId;
    
      const UserPage({Key? key, required this.userId}) : super(key: key);
    
      @override
      Widget build(BuildContext context) {
        return BlocProvider(
          create: (context) => getIt<UserBloc>()
            ..add(UserEvent.getUser(userId)),
          child: Scaffold(
            appBar: AppBar(
              title: const Text('User Details'),
              actions: [
                BlocBuilder<UserBloc, UserState>(
                  builder: (context, state) {
                    return IconButton(
                      icon: const Icon(Icons.refresh),
                      onPressed: () {
                        context.read<UserBloc>().add(const UserEvent.refreshUser());
                      },
                    );
                  },
                ),
              ],
            ),
            body: BlocBuilder<UserBloc, UserState>(
              builder: (context, state) {
                return state.maybeWhen(
                  initial: () => const SizedBox(),
                  loading: () => const Center(child: CircularProgressIndicator()),
                  loaded: (user) => UserDetailsWidget(user: user),
                  error: (failure) => ErrorWidget(failure: failure),
                  orElse: () => const SizedBox(),
                );
              },
            ),
          ),
        );
      }
    }
    ```
    
    ### Dependency Registration
    ```
    final getIt = GetIt.instance;
    
    void initDependencies() {
      // Core
      getIt.registerLazySingleton<NetworkInfo>(() => NetworkInfoImpl(getIt()));
      
      // Features - User
      // Data sources
      getIt.registerLazySingleton<UserRemoteDataSource>(
        () => UserRemoteDataSourceImpl(client: getIt()),
      );
      getIt.registerLazySingleton<UserLocalDataSource>(
        () => UserLocalDataSourceImpl(sharedPreferences: getIt()),
      );
      
      // Repository
      getIt.registerLazySingleton<UserRepository>(() => UserRepositoryImpl(
        remoteDataSource: getIt(),
        localDataSource: getIt(),
        networkInfo: getIt(),
      ));
      
      // Use cases
      getIt.registerLazySingleton(() => GetUser(getIt()));
      
      // Bloc
      getIt.registerFactory(() => UserBloc(getUser: getIt()));
    }
    ```
    
    Refer to official Flutter and flutter_bloc documentation for more detailed implementation guidelines.

    Tags

    flutterclean architecturefeature-firstblocflutter_blocfreezedgetitdartz

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