
Tide Commander is a free, open-source visual orchestrator that turns managing multiple AI coding agents into something that looks like a strategy game — but is packed with real developer tools.
If you run multiple Claude Code or Codex terminals at the same time, you already know the pain: tabs everywhere, lost context, missed completions. I built Tide Commander to solve that.
It's a visual multi-agent orchestrator where your AI agents appear as 3D characters on a battlefield. Click to select, type to command, watch them work in real-time. It looks like a game, but internally it's a full developer toolkit.
{% youtube r1Op_xfhqOM %}
bunx tide-commander
That's it. Node.js 18+, Linux or Mac, and Claude Code or Codex CLI in your PATH.
AI coding agents work best in parallel — one on tests, one on features, one on bugs. But managing five terminals at once is chaos. Which one has context on the auth module? Did the test agent finish? Tide Commander puts everything in one visual interface with file diffs, a git-integrated file explorer, and real-time streaming output. For many workflows, an IDE becomes almost unnecessary.
Boss Agents — Has context of subordinate agents, delegates tasks to the most capable one, summarizes worker progress. Talk to one Boss instead of juggling terminals.
Supervisor — God-mode observer. Auto-generates summaries when agents finish. You never miss a completed task.
Group Areas — Draw areas on the battlefield to organize agents by project. Assign folders to enable the file explorer.
Classes — Like COD or Minecraft classes: each has a 3D model, instructions (like claude.md), and skills. Create custom classes with your own GLB models.
Buildings — Functional 3D structures that control real infrastructure:
| Type | What It Does |
|---|---|
| Server | PM2 integration, real-time logs, CPU/memory stats |
| Database | MySQL/PostgreSQL/Oracle — SQL editor, schema browser |
| Docker | Container management, health checks, log streaming |
| Boss Building | Bulk controls for subordinate buildings |
Despite the RTS aesthetic, this is developer-first:
j/k/d/u/f/b/g/G//n/N){{PLACEHOLDER}} injection, never in logsCtrl+K) — Fuzzy search for agents, files, areas, actionsCycle with Alt+2: 3D (Three.js battlefield, 12 built-in models, custom GLB support), 2D (canvas, same features, lighter), Dashboard (status cards and metrics).
Plugins with tool permissions and markdown instructions. Built-in: Git Captain, Notifications (browser/Android/desktop), Streaming Exec, inter-agent messaging, DB & server logs. Create custom skills and assign to agents or classes.
User → React + Three.js → WebSocket → Node.js/Express → claude/codex CLI
Each agent is a real CLI process. Backend parses stdout events and streams to the frontend. Sessions persist across restarts. ~130k lines of TypeScript. All data stays local.
Multiplayer (WSS), mobile + Android APK, custom hotkeys, Docker deployment, WSS debugger, HTML-rendered output (no terminal flicker), custom idle/working animations per class.
MIT license. No paid tiers. No sign-up. No telemetry.
npm i -g tide-commander@latest
tide-commander start
{% github deivid11/tide-commander %}
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