ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
1.8k
Citations
93
Influential Citations
IEEE Access
Venue
2022
Year
Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is based on the social value of Generation Z that online and offline selves are not different. With the technological development of deep learning-based high-precision recognition models and natural generation models, Metaverse is being strengthened with various factors, from mobile-based always-on access to connectivity with reality using virtual currency. The integration of enhanced social activities and neural-net methods requires a new definition of Metaverse suitable for the present, different from the previous Metaverse. This paper divides the concepts and essential techniques necessary for realizing the Metaverse into three components (i.e., hardware, software, and contents) and three approaches (i.e., user interaction, implementation, and application) rather than marketing or hardware approach to conduct a comprehensive analysis. Furthermore, we describe essential methods based on three components and techniques to Metaverse’s representative Ready Player One, Roblox, and Facebook research in the domain of films, games, and studies. Finally, we summarize the limitations and directions for implementing the immersive Metaverse as social influences, constraints, and open challenges.
This paper is significant because it redefines the Metaverse for the current era, moving beyond earlier concepts based on Second Life. It recognizes that Generation Z views online and offline identities as integrated, which fundamentally changes the social and technical requirements for Metaverse platforms. By leveraging advances in deep learning—such as high-precision recognition and natural generation models—the paper connects cutting-edge AI with immersive virtual environments.
The comprehensive taxonomy (three components and three approaches) provides a structured way to analyze the Metaverse, which is often discussed in fragmented or marketing-driven terms. This framework helps researchers and developers identify gaps and prioritize efforts. The inclusion of real-world examples from films, games, and industry research (e.g., Facebook) grounds the analysis in practical contexts.
The paper does not provide quantitative experimental results. Instead, it offers a qualitative analysis and taxonomy. The main outcome is a structured framework that categorizes Metaverse components and approaches, along with a summary of open challenges. This serves as a roadmap for future research rather than a benchmark of performance.
This paper has broad impact on the AI field by explicitly linking deep learning advances to Metaverse development. It encourages AI researchers to consider applications in virtual worlds, such as realistic avatar generation, natural language interaction, and real-time scene understanding. The taxonomy can guide interdisciplinary collaboration between AI, HCI, and social sciences. By highlighting open challenges like social influence and ethical constraints, it also prompts responsible innovation. For practitioners, the framework helps in designing Metaverse systems that are technically sound and socially relevant.
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