ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
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Influential Citations
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2026
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3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for …
3D Gaussian splatting (3D GS) has rapidly become a cornerstone technique in radiance fields, offering a compelling alternative to traditional implicit neural models like NeRF. This survey is timely and important because it provides a structured overview of a field that has exploded with activity, making it difficult for newcomers and even seasoned researchers to keep track of the many variations and improvements. By systematically categorizing the literature, the paper helps establish a common taxonomy and terminology, which is essential for accelerating progress.
The significance of 3D GS lies in its ability to achieve high-quality, real-time rendering with explicit, learnable primitives. Unlike implicit models that require dense sampling along rays, 3D GS represents scenes as a collection of anisotropic 3D Gaussians, which can be projected and rasterized efficiently. This shift from implicit to explicit representation has profound implications for applications such as virtual reality, autonomous driving, and digital content creation, where interactive frame rates are crucial. This survey captures the essence of this transformation and provides a roadmap for future research.
The paper's main contribution is its comprehensive organization of the 3D GS landscape. Key technical aspects covered include:
As a survey, the paper does not introduce new experimental results. Instead, it synthesizes the findings of numerous prior works, reporting that 3D GS methods achieve state-of-the-art quality in novel view synthesis while offering significantly faster rendering speeds compared to NeRF-based approaches. The survey highlights that 3D GS can achieve real-time performance on modern GPUs, making it suitable for interactive applications. It also notes that while 3D GS excels in many scenarios, it faces challenges in handling large-scale scenes, memory consumption, and robustness to sparse input views.
The broader impact of this survey is substantial. By providing a clear and structured overview, it lowers the barrier to entry for researchers and practitioners interested in adopting or extending 3D GS. It also highlights open problems, such as improving memory efficiency and generalization, which are likely to drive future research. As 3D GS continues to evolve, this survey will serve as a foundational reference, helping to consolidate knowledge and inspire new innovations in 3D vision and graphics. The shift toward explicit, learnable primitives represents a paradigm change that could influence other areas of AI, such as robotics and embodied AI, where real-time 3D perception is critical.
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