Preprint
Machine Learning

Advances in 3d generation: A survey

January 1, 2024

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2024

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Abstract

… Figure 1: In this survey, we investigate a large variety of 3D generation methods. Over the past decade, 3D generation has achieved … 3D generation results from 3D-GAN [WZX…

Analysis

Why This Paper Matters

3D generation is a rapidly advancing field with applications in gaming, film, virtual reality, and robotics. This survey provides a much-needed structured overview of the diverse methods developed over the past decade, from early GAN-based approaches to recent diffusion models. By organizing the landscape, it helps researchers understand the evolution of techniques and identify promising directions.

The paper's timing is crucial: as generative models have exploded in capability, the 3D domain has seen a surge of new methods. A comprehensive survey enables the community to consolidate progress and avoid redundant efforts. It also serves as an accessible entry point for newcomers, offering a roadmap of key concepts and milestones.

Technical Contributions

The survey's main contribution is its taxonomy and analysis. It categorizes methods along several axes:

  • Generative model type: GANs, VAEs, autoregressive models, normalizing flows, and diffusion models.
  • Input modality: text, image, point cloud, voxel, or unconditional generation.
  • Output representation: meshes, implicit functions (NeRF, SDF), point clouds, or voxel grids.

It also discusses hybrid approaches and the role of 2D priors (e.g., CLIP, Stable Diffusion) in guiding 3D generation. The survey highlights key innovations such as score distillation sampling (SDS) and neural radiance fields (NeRF) as pivotal to recent advances.

Results

Since this is a survey, there are no new experimental results. However, the paper synthesizes performance trends from existing literature, noting that diffusion-based methods often achieve higher fidelity and diversity compared to GANs, albeit at higher computational cost. It also discusses evaluation metrics like Chamfer distance, FID for point clouds, and user studies, and points out the lack of standardized benchmarks as a challenge.

Significance

This survey is significant as a reference work that can accelerate research by providing a clear map of the field. It identifies open problems such as generating high-resolution, textured, and animatable 3D assets efficiently, and encourages the community to address these gaps. As 3D generation becomes more integrated with AI systems, such surveys help maintain coherence and foster cross-pollination of ideas.