ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
7
Citations
1
Influential Citations
Annual Conference on Genetic and Evolutionary Computation
Venue
2026
Year
Large language models (LLMs) are increasingly used to evolve solutions to problems. However, most LLM-evolution frameworks solve static optimization problems, overlooking the open-ended adversarial dynamics that characterize real-world evolutionary processes. Here, we study Digital Red Queen (DRQ), a simple self-play algorithm that embraces these "Red Queen" dynamics via a changing objective. DRQ uses an LLM to evolve assembly programs (warriors) which compete for control of a virtual machine in the game of Core War, a Turing-complete environment studied in artificial life and connected to cybersecurity. In each round of DRQ, the model evolves a new warrior to defeat all previous ones. Over many rounds, warriors become increasingly general (relative to a set of held-out human warriors). Interestingly, across independent runs, we observe a convergence pressure toward a single generalpurpose behavioral strategy, much like convergent evolution in nature. Our work positions Core War as a rich, controllable sandbox for studying adversarial adaptation in artificial systems and for evaluating LLM-based evolution methods. More broadly, the simplicity and effectiveness of DRQ suggest that similarly minimal self-play approaches could prove useful in practical multi-agent adversarial domains, like real-world cybersecurity or combating drug resistance. Website: https://pub.sakana.ai/drq Code: https://github.com/SakanaAI/drq
This paper addresses a critical gap in LLM-based evolutionary computation: most frameworks solve static optimization problems, whereas real-world evolution is characterized by open-ended, adversarial dynamics. By introducing Digital Red Queen (DRQ), the authors demonstrate a minimal self-play algorithm that leverages LLMs to evolve programs in a Turing-complete environment (Core War) with a constantly changing objective. This is significant because it moves beyond static benchmarks and explores how LLMs can drive open-ended evolution, which is more aligned with natural evolution and practical adversarial scenarios.
The choice of Core War is particularly insightful. It is a well-established artificial life environment with a rich history and direct connections to cybersecurity, as programs compete for control of a virtual machine. This provides a controllable yet complex sandbox for studying adversarial adaptation. The paper's observation of convergent evolution across independent runs—where different runs converge to similar general strategies—mirrors natural convergent evolution and suggests that the dynamics of LLM-based self-play may have universal properties worth investigating.
The paper reports that warriors evolved by DRQ become increasingly general relative to a set of held-out human warriors. This indicates that the self-play process not only improves performance against previous opponents but also transfers to unseen human-designed strategies. Interestingly, across independent runs, the algorithm consistently converges toward a single general-purpose behavioral strategy, suggesting that the evolutionary dynamics are robust and lead to a stable solution. While specific numerical metrics are not provided in the abstract, the qualitative findings are compelling and suggest that minimal self-play can yield effective and general strategies.
The broader impact of this work is twofold. First, it establishes Core War as a valuable benchmark for evaluating LLM-based evolution methods and studying adversarial adaptation in artificial systems. Second, the simplicity and effectiveness of DRQ imply that similar minimal self-play approaches could be applied to practical multi-agent adversarial domains, such as real-world cybersecurity or combating drug resistance. This opens up new avenues for using LLMs in open-ended problem solving, where objectives are not fixed but evolve in response to adversarial pressures. The convergence phenomenon also raises interesting questions about the nature of strategies that emerge from such processes and their potential optimality in adversarial settings.
Alex Krizhevsky, Ilya Sutskever et al.
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