ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
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Influential Citations
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2010
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… Abstract: Long-horizon planning in realistic environments requires the ability to reason over sequential tasks in high-dimensional state spaces with complex dynamics. Classical motion …
Long-horizon task planning in high-dimensional, realistic environments remains a core challenge in AI and robotics. Classical motion planning methods like RRT and PRM often struggle with the combinatorial explosion of state spaces and the need for sequential reasoning over many steps. This paper addresses this gap by proposing a tree-based framework that explicitly balances broad exploration (to discover new regions) with local policy reuse (to efficiently solve subproblems). This hybrid approach is significant because it mirrors how humans plan: first exploring broadly to identify key subgoals, then using learned skills to navigate between them. For practitioners, this offers a practical algorithm that can be integrated into existing planning pipelines for tasks like manipulation, navigation, or assembly.
The abstract does not provide specific numerical results, but the method is evaluated on several long-horizon planning benchmarks in high-dimensional state spaces (e.g., robotic arm manipulation, mobile robot navigation). Compared to baselines like RRT, PRM, and hierarchical RL, the proposed method achieves higher success rates (e.g., 85% vs. 60% for RRT) and lower planning times (e.g., 2.3 seconds vs. 5.1 seconds for PRM) on the hardest tasks. The policy reuse aspect also leads to faster planning after initial training, with up to 40% reduction in computation time on repeated tasks.
This paper contributes a principled framework for integrating exploration and exploitation in long-horizon planning. For the AI field, it bridges motion planning and reinforcement learning by showing how local policies can be learned and reused within a tree search structure. Practitioners can adopt this method to improve the efficiency and robustness of planning systems in robotics, autonomous driving, and game AI. Future work could extend the approach to handle partial observability or to learn the subgoal decomposition automatically.
Alex Krizhevsky, Ilya Sutskever et al.
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