ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
1.4k
Citations
36
Influential Citations
ACM Transactions on Graphics
Venue
2019
Year
The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained from photo-metric reconstructions with noisy and incomplete surface geometry, while still aiming to produce photo-realistic (re-)renderings. To address this challenging problem, we introduce Deferred Neural Rendering , a new paradigm for image synthesis that combines the traditional graphics pipeline with learnable components. Specifically, we propose Neural Textures , which are learned feature maps that are trained as part of the scene capture process. Similar to traditional textures, neural textures are stored as maps on top of 3D mesh proxies; however, the high-dimensional feature maps contain significantly more information, which can be interpreted by our new deferred neural rendering pipeline. Both neural textures and deferred neural renderer are trained end-to-end, enabling us to synthesize photo-realistic images even when the original 3D content was imperfect. In contrast to traditional, black-box 2D generative neural networks, our 3D representation gives us explicit control over the generated output, and allows for a wide range of application domains. For instance, we can synthesize temporally-consistent video re-renderings of recorded 3D scenes as our representation is inherently embedded in 3D space. This way, neural textures can be utilized to coherently re-render or manipulate existing video content in both static and dynamic environments at real-time rates. We show the effectiveness of our approach in several experiments on novel view synthesis, scene editing, and facial reenactment, and compare to state-of-the-art approaches that leverage the standard graphics pipeline as well as conventional generative neural networks.
Deferred Neural Rendering addresses a critical bottleneck in computer graphics: the need for high-quality 3D content to produce photorealistic images. Traditional pipelines require precise geometry and textures, but real-world reconstructions often contain noise and holes. This paper introduces a hybrid approach that retains the interpretability and control of the graphics pipeline while leveraging the power of deep learning to compensate for imperfect inputs. By storing high-dimensional feature maps (Neural Textures) on mesh proxies, the method allows the renderer to learn how to fill in missing details, achieving photorealistic results even with flawed geometry.
This work is significant because it challenges the dichotomy between classical rendering and generative neural networks. While 2D generative models like GANs can produce realistic images, they lack explicit 3D control and often suffer from temporal inconsistency. Deferred Neural Rendering provides a 3D-embedded representation that enables coherent video synthesis and editing, making it highly relevant for applications in virtual production, telepresence, and augmented reality.
The paper demonstrates the effectiveness of the approach across three tasks: novel view synthesis, scene editing, and facial reenactment. In novel view synthesis, the method produces photorealistic images from new viewpoints even when the underlying mesh is noisy or incomplete. For scene editing, neural textures allow modifications (e.g., removing objects) while maintaining visual coherence. In facial reenactment, the method achieves realistic re-rendering of facial expressions with temporal stability. The authors compare against state-of-the-art graphics pipelines and generative neural networks, showing superior visual quality and consistency. While specific quantitative metrics are not detailed in the abstract, the qualitative results and real-time capability underscore the practical advantages.
Deferred Neural Rendering has broad implications for AI and graphics. It demonstrates a successful fusion of classical 3D rendering with deep learning, offering a new paradigm for controllable image synthesis. The concept of neural textures can be extended beyond scenes to objects, avatars, and dynamic environments, potentially impacting fields like autonomous driving simulation, virtual reality, and film production. By providing explicit 3D control, it addresses a major limitation of pure 2D generative models, paving the way for more interpretable and editable neural rendering systems. This work has inspired subsequent research in neural radiance fields and hybrid rendering, solidifying its influence on the field.
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