Preprint
Computer Vision

Diffusion models for 3D generation: A survey

January 1, 2025

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2025

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Abstract

… We also summarize popular datasets used for 3D generation with diffusion … for 3D generation with 2D diffusion or 3D diffusion in Sections 4–6. Popular datasets used for 3D generation …

Analysis

Why This Paper Matters

Diffusion models have revolutionized 2D image generation, and extending them to 3D is a natural and critical next step for applications in gaming, VR/AR, robotics, and design. This survey arrives at a pivotal moment when the field is rapidly expanding but lacks a unified overview. By systematically categorizing methods and datasets, it provides a structured entry point for researchers and practitioners, helping to identify the state of the art and open problems.

The paper's significance lies in its comprehensive scope, covering both 2D-diffusion-based approaches (which leverage powerful image priors) and 3D-diffusion approaches (which operate directly on 3D representations). This dual perspective is essential because the two paradigms have different trade-offs in quality, speed, and flexibility. The survey also highlights the importance of datasets, which are often a bottleneck for 3D generation.

Technical Contributions

The survey's main technical contribution is its taxonomy and organization of the field. Key innovations include:

  • Categorization of methods: It distinguishes between methods that use 2D diffusion models (e.g., generating multi-view images or using score distillation) and those that use 3D diffusion models (e.g., on voxels, point clouds, or neural radiance fields).
  • Dataset summary: It compiles popular datasets used for 3D generation, such as ShapeNet, Objaverse, and others, noting their characteristics and suitability for different tasks.
  • Unified framework: By presenting a unified view of the field, the survey helps readers understand the relationships between different approaches and the evolution of techniques.
  • Future directions: It outlines open challenges, such as improving 3D consistency, handling complex geometries, and scaling to high-resolution outputs.

Results

As a survey, the paper does not introduce new experimental results. Instead, it synthesizes findings from numerous prior works, reporting qualitative trends such as the trade-off between 2D-diffusion methods (which often achieve higher visual fidelity but may lack 3D consistency) and 3D-diffusion methods (which are more geometrically accurate but may be limited by data availability and computational cost). The survey also notes that datasets like Objaverse have enabled significant progress, but there is still a lack of large-scale, high-quality 3D datasets compared to 2D.

Significance

The broader impact of this survey is to accelerate research in 3D generation by providing a clear map of the landscape. For AI practitioners, it offers a quick reference to choose appropriate methods and datasets for their specific use cases. For researchers, it highlights gaps that could lead to novel contributions. As 3D content becomes increasingly important in virtual environments and embodied AI, this survey helps democratize knowledge and foster collaboration across the community.