ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
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Influential Citations
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Venue
2026
Year
Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. These properties make it well suited for human-in-the-loop 3D scene editing and 3D asset extraction in real-world deployment scenarios.
GaussianSelector addresses a critical bottleneck in 3D scene editing: selecting a complete object from a reconstructed scene with minimal user effort. Existing methods either require retraining the Gaussian representation to embed per-object labels, which is computationally heavy, or build dense multi-view SAM observations that demand dense viewpoint coverage rarely available in practice. This paper introduces a training-free framework that works directly on native Gaussian primitives, making it highly practical for real-world scenarios where computational resources and viewpoint coverage are limited.
The significance lies in its ability to achieve competitive selection quality with sparse inputs—both sparse views and sparse scribble guidance. This is a major step forward for interactive 3D editing, as it reduces the user burden and computational cost, enabling more accessible and efficient workflows. The method's design also supports multi-round refinement, allowing users to iteratively correct selections, which is essential for practical deployment.
While the abstract does not provide specific numerical metrics, it states that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods. The key advantages are significantly fewer interaction views and substantially lower computational overhead. This suggests that the method is not only effective but also efficient, making it suitable for real-time or near-real-time interactive applications.
The broader impact of GaussianSelector lies in its potential to democratize 3D scene editing and asset extraction. By eliminating the need for retraining and dense multi-view coverage, it lowers the barrier to entry for practitioners who may not have access to high-end computational resources. This could accelerate adoption in fields like robotics, augmented reality, and virtual production, where quick and accurate object selection is crucial. Furthermore, the training-free nature of the method means it can be applied to any existing 3DGS reconstruction without additional training, making it a versatile tool for the AI community.
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