ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
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Influential Citations
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Venue
2026
Year
Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging. Traditional computer graphics methods rely on manual creation, requiring extensive human effort to fine-tune materials, motions, and visual fidelity. Recent advances in generative foundation models have sparked interest in learning to generate such 4D worlds from large-scale data; however, existing methods still struggle to ensure physical plausibility and controllability. In this work, we take a different path by leveraging foundation models to construct an agentic system that emulates how humans traditionally create 4D worlds, yet automates the entire process. We present GS-Agent, an end-to-end multi-agent framework that integrates physics engines in the loop to generate realistic, dynamic, and controllable 4D physical worlds from natural language. Inspired by how humans build 4D worlds, GS-Agent decomposes the task into entity management, covering 3D asset curation, material tuning, placement, and motion control, and rendering configuration, including camera and lighting manipulation. Multiple agents with distinct expertise interact with the physics engine via code, seek multimodal feedback, and collaborate to iteratively construct 4D worlds that align with the given descriptions. Experimental results show that GS-Agent effectively converts natural language into diverse and physically plausible 4D worlds exhibiting rich interactions among liquids, deformable objects, and rigid bodies, while achieving cinematic camera and lighting control. We envision GS-Agent as a foundation for a new paradigm in 4D world generation, empowering creative content creation and physical AI. Project page at https://umass-embodied-agi.github.io/gs-agent/
Creating dynamic, physically realistic 4D worlds from natural language has long been a challenge in computer graphics and AI. Traditional methods require extensive manual effort to fine-tune materials, motions, and visual fidelity. While recent generative foundation models have shown promise, they often struggle with physical plausibility and controllability. GS-Agent addresses this gap by taking a different path: instead of learning to generate 4D worlds directly from data, it builds an agentic system that emulates how humans traditionally create such worlds, automating the entire process. This approach is significant because it leverages the strengths of foundation models (language understanding, code generation) while integrating physics engines to ensure realism. The multi-agent framework allows for modular, specialized handling of different aspects of world creation, from asset curation to rendering, making the system both flexible and powerful.
The paper reports that GS-Agent effectively converts natural language into diverse and physically plausible 4D worlds. It demonstrates rich interactions among liquids, deformable objects, and rigid bodies, and achieves cinematic camera and lighting control. While specific quantitative metrics (e.g., user study scores, physical plausibility metrics) are not provided in the abstract, the qualitative results suggest significant improvements over existing methods in terms of realism and controllability.
GS-Agent represents a foundational step toward a new paradigm in 4D world generation. By combining foundation models with physics engines in a multi-agent system, it opens up possibilities for creative content creation (e.g., film, gaming) and physical AI (e.g., robotics simulation). The approach could inspire further research into agentic systems that leverage multiple specialized models and tools to solve complex generative tasks. The project page provides additional resources, indicating the authors' commitment to reproducibility and community engagement.
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