ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
1.5k
Citations
143
Influential Citations
Proceedings of the IEEE
Venue
2001
Year
We survey the research on interactive evolutionary computation (IEC). The IEC is an EC that optimizes systems based on subjective human evaluation. The definition and features of the IEC are first described and then followed by an overview of the IEC research. The overview primarily consists of application research and interface research. In this survey the IEC application fields include graphic arts and animation, 3D computer graphics lighting, music, editorial design, industrial design, facial image generation, speed processing and synthesis, hearing aid fitting, virtual reality, media database retrieval, data mining, image processing, control and robotics, food industry, geophysics, education, entertainment, social system, and so on. The interface research to reduce human fatigue is also included. Finally, we discuss the IEC from the point of the future research direction of computational intelligence. This paper features a survey of about 250 IEC research papers.
This paper is a seminal survey that established interactive evolutionary computation (IEC) as a distinct and important subfield of evolutionary computation. Published in 2001, it synthesized a large body of work (about 250 papers) and provided a clear definition: IEC uses human subjective evaluation as the fitness function in an evolutionary algorithm. This is crucial because many optimization problems—such as aesthetic design, music composition, or personalized interfaces—cannot be easily quantified with a mathematical objective function. By formalizing this area, Takagi gave researchers a common vocabulary and framework, which helped catalyze further research.
The paper's significance also lies in its comprehensive coverage of applications, from graphic arts and animation to hearing aid fitting and virtual reality. This breadth demonstrated that IEC was not a niche technique but a versatile tool applicable to any domain where human preference matters. Moreover, the survey explicitly addressed the central challenge of IEC: human fatigue. By reviewing interface research aimed at reducing the number of evaluations required, the paper highlighted a practical bottleneck and set a research agenda that remains relevant today.
As a survey, the paper does not present new experimental results. Instead, its main outcome is a structured overview of the field. It reports that IEC has been successfully applied to a wide range of problems, but it also notes that the primary limitation is the burden on the human user. The paper does not provide quantitative comparisons of different IEC methods, but it does summarize common approaches to mitigate fatigue, such as reducing the number of generations or using interactive user interfaces that allow for efficient evaluation.
The impact of this paper is profound. It has been cited over 1,400 times, indicating its role as a foundational reference. It helped legitimize human-in-the-loop optimization and influenced later developments in interactive machine learning, preference-based optimization, and human-guided AI. The paper's emphasis on reducing human fatigue has inspired research in active learning, Bayesian optimization, and user-adaptive systems. Today, with the rise of generative AI and personalized content, IEC principles are more relevant than ever, as they provide a way to incorporate human aesthetics and preferences into automated systems. This survey remains a key starting point for researchers entering the field.
Alex Krizhevsky, Ilya Sutskever et al.
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