Coding-Solo/godot-mcp
Free用于与 Godot 游戏引擎交互的 MCP 服务器,提供编辑、运行、调试和管理 Godot 项目中场景的工具。
About Coding-Solo/godot-mcp
Godot MCP is a Model Context Protocol (MCP) server that enables AI agents to interact directly with the Godot game engine. It provides tools for launching the Godot editor, running projects in debug mode, capturing console output and error messages, and controlling project execution programmatically. This real-time feedback loop allows AI agents to understand what works and what doesn't in actual Godot projects, leading to improved code generation and debugging assistance. The server also offers scene management capabilities such as creating new scenes with specified root node types, adding nodes with customizable properties, loading sprites and textures into Sprite2D nodes, exporting 3D scenes as MeshLibrary resources for GridMap, and saving scenes with variant options. For Godot 4.4+, it includes UID management to retrieve UIDs for files and update references by resaving resources. Godot MCP is open-source and free to use.
Key Features
Pros & Cons
- Open source and completely free to use
- Provides real-time debug output from Godot projects for immediate feedback
- Enables AI agents to directly control Godot editor and project execution
- Supports comprehensive scene management including node creation and sprite loading
- Works with Godot 4+ and includes UID management for newer versions
- Requires Godot game engine to be installed and configured
- Useful primarily within the Godot ecosystem; limited applicability elsewhere
- Depends on MCP-compatible AI clients to function as intended