Improving Policies via Search in Cooperative Partially Observable Games
FreeSearch techniques to improve policies in cooperative partially observable games
About Improving Policies via Search in Cooperative Partially Observable Games
This paper introduces two search-based techniques for improving arbitrary policies in cooperative partially observable games, focusing on the challenge of coordination and communication between agents. The first technique, single-agent search, converts the multi-agent problem into a single-agent setting by freezing all but one agent's policy. The second, multi-agent search, allows all agents to perform the same common-knowledge search procedure when computationally feasible, falling back to the original policy otherwise. Both methods are theoretically guaranteed to at least maintain the original policy's performance up to a bounded approximation error. Applied to the Hanabi benchmark, the search technique achieves a state-of-the-art score of 24.61/25, significantly improving over the previous best of 24.08/25. The work is published at AAAI 2020.
Key Features
Pros & Cons
- Theoretically guaranteed to not degrade performance of the base policy
- Achieves significant improvement in Hanabi, a challenging cooperative game
- Applicable to any arbitrary policy, including RL-trained policies
- Provides two complementary search approaches for different computational budgets
- Multi-agent search requires computational feasibility to be applied simultaneously by all agents
- Results are demonstrated only in the Hanabi benchmark, generalizability to other domains not fully validated
- Approach assumes a common-knowledge search procedure, which may limit applicability