ubisoft/Chroma
FreeChroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, helping users flag accessibility concerns in real-time.
About ubisoft/Chroma
Chroma is an open-source tool developed by Ubisoft for simulating color blindness in real-time during gameplay. It overlays three major types of color vision deficiency filters—Protanopia, Deuteranopia, and Tritanopia—directly onto the game screen without requiring any engine or game modifications. The tool supports high-performance simulation up to 60 FPS, works with any PC game, and provides an easy-to-use UI with screenshot capabilities for logging accessibility issues. It is designed to assist accessibility teams in identifying and addressing color blindness-related problems in games.
Key Features
Pros & Cons
- Developed by Ubisoft, a major game studio, ensuring credibility and relevance
- Real-time overlay without requiring game integration or engine-specific changes
- High accuracy in simulating common types of color blindness
- Free and open-source with permissive Apache-2.0 license
- Simple UI with screenshot functionality for easy issue tracking
- Windows-only (requires Visual Studio 2022 or specific CPPWinRT setup)
- Simulates only three types of color blindness (Protanopia, Deuteranopia, Tritanopia)
- Known CMake build issue with outdated CPPWinRT libraries
- No built-in support for custom color blindness profiles or severity adjustments