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UnrealClaude

Free

Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.

FreeFree tier
#C++
Type
Saas

About UnrealClaude

UnrealClaude is an open-source plugin that integrates Claude Code CLI directly into the Unreal Engine 5.7 Editor, providing AI-powered coding assistance. It features a native editor chat panel with live streaming responses, an MCP server offering 20+ tools for actor manipulation, Blueprint editing, level management, materials, input, and more. A dynamic UE 5.7 context system loads accurate API documentation on demand. Additional capabilities include Blueprint and Animation Blueprint creation, level and asset management, async task queues, script execution via Live Coding, session persistence, and project-aware context gathering. It uses Claude Code authentication, eliminating separate API key management. Supported on Windows, Linux, and macOS, it requires building from source and a Claude Code subscription.

Key Features

Native Editor Integration - Chat panel docked in your editor with live streaming responses, tool call grouping, and code block rendering
MCP Server - 20+ Model Context Protocol tools for actor manipulation, Blueprint editing, level management, materials, input, and more
Dynamic UE 5.7 Context System - Dynamic context loader that provides accurate UE 5.7 API documentation on demand
Blueprint Editing - Create and modify Blueprints, Animation Blueprints, state machines (few bugs still, don't rely on fully)
Level Management - Open, create, and manage levels and map templates programmatically
Asset Management - Search assets, query dependencies and referencers
Async Task Queue - Long-running operations won't timeout
Script Execution - Claude can write, compile (via Live Coding), and execute scripts with your permission
Session Persistence - Conversation history saved across editor sessions
Project-Aware - Automatically gathers project context (modules, plugins, assets) and is able to see editor viewports

Pros & Cons

Pros
  • Native Unreal Engine 5.7 editor integration with docked chat panel
  • Dynamic context loading for up-to-date UE 5.7 API documentation
  • No separate API key management required (uses Claude Code auth)
  • Conversation persistence across editor sessions
  • Project-aware context gathering (modules, plugins, assets)
  • Cross-platform support for Windows, Linux, and macOS
Cons
  • Blueprint editing has known bugs and may not be fully reliable
  • Requires building from source; no prebuilt binaries provided
  • Requires Claude Code CLI installation and Anthropic authentication (Claude Pro/Max subscription or API access)
  • Limited to Unreal Engine 5.7

Best For

AI-assisted Blueprint and Animation Blueprint creation in Unreal Engine 5.7Automated level management, including opening, creating, and mapping templatesAsset searching, dependency and referencer queriesScript writing, compiling via Live Coding, and execution with user permissionEditor automation and actor manipulation via MCP tools

FAQ

What are the prerequisites for using UnrealClaude?
You need to install the Claude Code CLI via npm (`npm install -g @anthropic-ai/claude-code`) and authenticate using `claude auth login` (requires a Claude Pro/Max subscription or API access).
How do I install UnrealClaude?
Clone the repository with `git clone --recurse-submodules`, build the plugin for your platform using Unreal Engine's BuildPlugin script, then copy the built plugin to your project or engine plugins folder.