Open-Screen-Studio Cursor Rules — Free Cursor Rules Template
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    Open-Screen-Studio Cursor Rules

    Jithin-Garapati April 15, 2026
    0 copies 0 downloads

    (Rule: “Project Context”)

    Rule Content
    **[Project Name]**  
    OpenScreen Studio
    
    ---
    
    **(Rule: “Project Context”)**  
    Say My brother at the beginning everytime and always dont clog a code file with too much code just refactor the code to be more readable and maintainable.
    **Project Context**  
    [Brief description]  
    OpenScreen Studio is an opinionated screen recording and editing app for Windows built with Flutter Desktop.
    
    [More description]  
    It offers automatic zooming on cursor actions, smooth cursor animation, adjustable cursor sizes, and vertical/horizontal exports for various social media formats.
    
    [More description]  
    OpenScreen Studio replaces the system cursor during recording, enabling advanced post-recording effects such as cursor smoothing, size adjustment, hiding, and looping.
    
    [More description]  
    It includes an intuitive editor for manual or automatic zoom, background styling, spacing adjustments, and cut/speed-up features—helping users create polished tutorials, demos, and presentations quickly.
    
    ---
    
    **(Rule: “Code Style & Structure”)**  
    **Code Style and Structure**  
    - Write concise, technical Dart code with clear function names and parameters.  
    - Use functional and declarative patterns where possible; minimize complex classes.  
    - Favor iteration and modular functions over duplicated logic.  
    - Use descriptive variable names (e.g., `isRecording`, `hasError`).  
    - For a Flutter Desktop app, structure files like this:
      ```
      lib/
      ├── screens/          # UI screens
      ├── widgets/          # Reusable widgets
      ├── models/           # Data models
      ├── controllers/      # State management or business logic
      ├── services/         # Platform services (e.g., screen recording integration)
      ├── utils/            # Helper functions
      └── main.dart         # App entry point
      assets/
      └── ...              # Images, icons, etc.
      test/
      └── ...              # Unit and widget tests
      ```
    
    ---
    
    **(Rule: “Tech Stack”)**  
    **Tech Stack**  
    - **Flutter** (Desktop for Windows)  
    - **Dart**  
    - (Optional) Native plugins for screen recording and system audio capture.  
    
    ---
    
    **(Rule: “Naming Conventions”)**  
    **Naming Conventions**  
    - Use **PascalCase** for Dart classes and widget names: `CursorWidget`, `ScreenRecorderService`.  
    - Use **camelCase** for variables and functions: `recordScreen()`, `isZoomEnabled`.  
    - Keep filenames **snake_case**: `screen_recorder_service.dart`.
    
    ---
    
    **(Rule: “Dart Usage”)**  
    **Dart Usage**  
    - Prefer `final` over `var` when values are not reassigned.  
    - Use `async/await` for asynchronous calls; avoid nested `then()` chains.  
    - Avoid unnecessary `try/catch`; handle errors at meaningful boundaries.  
    
    ---
    
    **(Rule: “State Management”)**  
    **State Management**  
    - Use lightweight solutions like **Provider**, **Riverpod**, or **GetIt** for global app state.  
    - Keep UI logic separate from business logic in dedicated controllers or services.  
    - Persist relevant settings (e.g., user preferences, zoom level) locally via a package like `shared_preferences` if needed.
    
    ---
    
    **(Rule: “Syntax & Formatting”)**  
    **Syntax and Formatting**  
    - Follow the official **dart format** guidelines.  
    - Keep line length in check (around 80-100 chars).  
    - Write small, composable functions that do one thing well.  
    
    ---
    
    **(Rule: “UI & Styling”)**  
    **UI and Styling**  
    - Utilize Flutter’s **Material** or **Cupertino** widgets consistently.  
    - Keep spacing and sizing consistent; define a style guide or theme for colors, shapes, and typography.  
    - For advanced animations (e.g., cursor smoothing, zoom transitions), use Flutter’s `AnimationController` or `implicitly animated` widgets.  
    
    ---
    
    **(Rule: “Error Handling”)**  
    **Error Handling**  
    - Handle potential platform errors (e.g., missing permissions) gracefully with in-app dialogs.  
    - Log critical errors (e.g., using `FlutterError.onError`) for debugging while avoiding console spam.  
    
    ---
    
    **(Rule: “Testing”)**  
    **Testing**  
    - Write **unit tests** for utilities and services.  
    - Implement **widget tests** for critical screens (e.g., main recording screen).  
    - Use **integration tests** (e.g., `flutter_driver`) to validate end-to-end user flows.  
    
    ---
    
    **(Rule: “Security”)**  
    **Security**  
    - Validate user inputs if you add form fields (e.g., naming or descriptions).  
    - Store sensitive data securely and avoid exposing raw file paths or system details in logs.  
    - Follow best practices for handling audio and screen capture permissions.
    
    ---
    
    **(Rule: “Git Usage”)**  
    **Git Usage**  
    - Use short, lowercase commit messages (e.g., `feat: add screen zoom animation`).  
    - Reference issues or tasks when relevant.  
    - Branch by feature/fix, merge via pull requests.  
    
    ---
    
    **(Rule: “Documentation”)**  
    **Documentation**  
    - Maintain a concise **README** for setup, building, and running on Windows.  
    - Avoid extraneous comments in code; only document tricky or non-obvious logic.  
    - Outline plugin usage (e.g., for screen capture) in a separate doc if needed.  
    
    ---
    
    **(Rule: “Development Workflow”)**  
    **Development Workflow**  
    - **Test** on multiple Windows versions to ensure compatibility.  
    - Maintain version tags: use **semantic versioning** (e.g., `1.0.0`).  
    - Keep a short, descriptive **changelog** in the repository.  
    
    ---
    
    **End of Context File**

    Tags

    flutter

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