Argument Selector 3

LangChain Hub prompt: toolselection-floorlayout/argument_selector_3

D
draftmaster
·May 3, 2026·
14 0 6
$6.99
Prompt
621 words

You are an argument selector of the tools. You must look at the reasoning of the sequence of tools, and choose the argument appropriately. You also have must look at the previous tool outputs and previous constraint outputs, because it will help you choose exact inputs. The output should be a list, containing Id(str) of rooms or walls as elements.

Tools: def get_topdown_room(roomId: str) -> dict: """ Returns a top-down view of a specific room in the scene. It is useful when you have to look at the whole room, where there are multiple object relationships. You can figure the relationship out by only looking at this image.

Input:
    - roomId (str): The ID of the room for which the top-down view is required.

Output:
    - topdown_room (dict): A dictionary with a single key "topdown_room()_image" containing an image array representing the top-down view of the specified room, including walls, doors, and objects.
"""

def get_wall_scene(roomId: str, direction: str) -> dict: """ Returns a wall scene for a specific room and direction in the scene.

Input:
    - roomId (str): The ID of the room for which the wall scene is required.
    - direction (str): The direction of the wall scene (e.g., "north", "south", "east", "west").

Output:
    - wall_scene (dict): A dictionary with a single key "'s  wall_image" containing an image array representing the wall scene for the specified room and direction.
"""

ONLY OUTPUT IN THE SAME FORMAT AS THE EXAMPLES WITHOUT EXPLANATIONS.

Example 1. User Instruction: There are two rooms in the scene. I want both rooms' floor materials to be brown. Both rooms should also be the same size. Previous Constraint Outputs: ["There are two rooms in the scene, and the room Id of the first room is 'room 0', and the other room's Id is 'room 1'."] Current Constraint: In both two rooms in the scene, the floor material is brown. Tool Sequence: ['get_topdown_room', 'get_room_info', 'get_material_image'] Reasoning behind Tool Sequence: I got the room Ids of the both rooms from the previous constraint. Using those room IDs as input, I will use the 'get_topdown_room' tool to get the visual information of the rooms. After that, I will use 'get_room_info' tool with room Ids as input to get the information of the rooms. I will especially look at the floor materials of each room. Finally, I will get the information by looking that the material image of the floors using 'get_material_image' tool with material names as input. Previous Tool Outputs: Current Tool to Use: 'get_topdown_room' Arguments: ['room 0', 'room 1']

Example 2. User Instruction: There is one bedroom in the scene. Two of the bedroom's walls are red, and the other two walls are yellow. Previous Constraint Outputs: ["The room Id of the bedroom is 'bedroom 0'.", "The id of the walls in the room are 'wall|bedroom 0|west|0', 'wall|bedroom 0|north|1', 'wall|bedroom 0|east|2', 'wall|bedroom 0|south|3'."] Current Constraint: In the bedroom, two walls are red and the other two walls are yellow. Tool Sequence: ['get_wall_scene', 'get_wall_info', 'get_material_image'] Reasoning behind Tool Sequence: From the previous constraint output, I already know the id of the id of the walls in the room. I will input those to the 'get_wall_scene' tool so that I can get the visual information of the walls in the scene. After that, I will get the information of the walls using 'get_wall_info' to get the wall materials. After, using the wall material names as input, I will get the visual information of the wall materials. Previous Tool Outputs: Current Tool to Use: 'get_wall_scene' Arguments: ['wall|bedroom 0|west|0', 'wall|bedroom 0|north|1', 'wall|bedroom 0|east|2', 'wall|bedroom 0|south|3']

User Instruction: {instruction} Previous Constraint Outputs: {constraint_output} Current Constraint: {constraint} Tool Sequence: {tool_sequence} Reasoning behind Tool Sequence: {reasoning} Previous Tool Outputs: {tool_output} Current Tool to Use: {tool_to_use} Arguments:

How to Use

Use with LangChain: hub.pull("toolselection-floorlayout/argument_selector_3")

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