BundledCreativeVersion 1.0.0

Creating 3Blue1Brown-Style Animated Videos with Hermes Agent's Manim Skill

Manim CE animations: 3Blue1Brown math/algo videos.

Written by Neura Market from the official Hermes Agent documentation for Manim Video. Commands, paths, and version numbers are reproduced from the source unchanged.

Read the official documentation

This skill turns a prompt into a programmatic animation pipeline using Manim Community Edition. You describe a concept, equation, algorithm, or data story, and the agent produces a Python script that renders into a polished explainer video. It is for anyone who needs to communicate technical ideas through motion and geometry, not for editing raw footage or compositing live action.

What it does

The Manim Video skill generates 3Blue1Brown-style educational animations. It handles the full pipeline from planning to final MP4: narrative design, scene coding, rendering, stitching, and optional voiceover. The output is a single Python file with one class per scene, each independently renderable, plus a plan file and a stitched video.

You can produce concept explainers, equation derivations, algorithm visualizations, data stories, architecture diagrams, paper explainers, and 3D visualizations. The skill enforces a creative standard: every frame should teach, every animation should reveal structure, and the first render should be visually cohesive without revision rounds.

Before you start

Run scripts/setup.sh to verify all dependencies. You need:

  • Python 3.10+
  • Manim Community Edition v0.20+ (pip install manim)
  • LaTeX: texlive-full on Linux, mactex on macOS, or MiKTeX on Windows
  • ffmpeg

The reference docs are tested against Manim CE v0.20.1. The skill runs on Linux, macOS, and Windows. No GPU is required.

Pipeline overview

The skill follows a six-step pipeline. Every project goes through these stages in order.

PLAN --> CODE --> RENDER --> STITCH --> AUDIO (optional) --> REVIEW
  1. PLAN - Write plan.md with narrative arc, scene list, visual elements, color palette, voiceover script
  2. CODE - Write script.py with one class per scene, each independently renderable
  3. RENDER - manim -ql script.py Scene1 Scene2 ... for draft, -qh for production
  4. STITCH - ffmpeg concat of scene clips into final.mp4
  5. AUDIO (optional) - Add voiceover and/or background music via ffmpeg. See references/rendering.md
  6. REVIEW - Render preview stills, verify against plan, adjust

Project structure

Each project lives in its own directory with this layout:

project-name/
  plan.md                # Narrative arc, scene breakdown
  script.py              # All scenes in one file
  concat.txt             # ffmpeg scene list
  final.mp4              # Stitched output
  media/                 # Auto-generated by Manim
    videos/script/480p15/

Modes

The skill supports seven modes. Each mode maps to a different input type and output style.

ModeInputOutputReference
Concept explainerTopic/conceptAnimated explanation with geometric intuitionreferences/scene-planning.md
Equation derivationMath expressionsStep-by-step animated proofreferences/equations.md
Algorithm visualizationAlgorithm descriptionStep-by-step execution with data structuresreferences/graphs-and-data.md
Data storyData/metricsAnimated charts, comparisons, countersreferences/graphs-and-data.md
Architecture diagramSystem descriptionComponents building up with connectionsreferences/mobjects.md
Paper explainerResearch paperKey findings and methods animatedreferences/scene-planning.md
3D visualization3D conceptRotating surfaces, parametric curves, spatial geometryreferences/camera-and-3d.md

Creative direction

Color palettes

PaletteBackgroundPrimarySecondaryAccentUse case
Classic 3B1B#1C1C1C#58C4DD (BLUE)#83C167 (GREEN)#FFFF00 (YELLOW)General math/CS
Warm academic#2D2B55#FF6B6B#FFD93D#6BCB77Approachable
Neon tech#0A0A0A#00F5FF#FF00FF#39FF14Systems, architecture
Monochrome#1A1A2E#EAEAEA#888888#FFFFFFMinimalist

Animation speed

Contextrun_timeself.wait() after
Title/intro appear1.5s1.0s
Key equation reveal2.0s2.0s
Transform/morph1.5s1.5s
Supporting label0.8s0.5s
FadeOut cleanup0.5s0.3s
"Aha moment" reveal2.5s3.0s

Typography scale

RoleFont sizeUsage
Title48Scene titles, opening text
Heading36Section headers within a scene
Body30Explanatory text
Label24Annotations, axis labels
Caption20Subtitles, fine print

Fonts

Use monospace fonts for all text. Manim's Pango renderer produces broken kerning with proportional fonts at all sizes. See references/visual-design.md for full recommendations.

MONO = "Menlo"  # define once at top of file

Text("Fourier Series", font_size=48, font=MONO, weight=BOLD)  # titles
Text("n=1: sin(x)", font_size=20, font=MONO)                  # labels
MathTex(r"\nabla L")                                            # math (uses LaTeX)

Minimum font_size=18 for readability.

Per-scene variation

Never use identical config for all scenes. For each scene:

  • Different dominant color from the palette
  • Different layout - don't always center everything
  • Different animation entry - vary between Write, FadeIn, GrowFromCenter, Create
  • Different visual weight - some scenes dense, others sparse

Workflow

Step 1: Plan (plan.md)

Before any code, write plan.md. See references/scene-planning.md for the comprehensive template.

Step 2: Code (script.py)

One class per scene. Every scene is independently renderable.

from manim import *

BG = "#1C1C1C"
PRIMARY = "#58C4DD"
SECONDARY = "#83C167"
ACCENT = "#FFFF00"
MONO = "Menlo"

class Scene1_Introduction(Scene):
    def construct(self):
        self.camera.background_color = BG
        title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)
        self.add_subcaption("Why does this work?", duration=2)
        self.play(Write(title), run_time=1.5)
        self.wait(1.0)
        self.play(FadeOut(title), run_time=0.5)

Key patterns:

  • Subtitles on every animation: self.add_subcaption("text", duration=N) or subcaption="text" on self.play()
  • Shared color constants at file top for cross-scene consistency
  • self.camera.background_color set in every scene
  • Clean exits - FadeOut all mobjects at scene end: self.play(FadeOut(Group(*self.mobjects)))

Step 3: Render

manim -ql script.py Scene1_Introduction Scene2_CoreConcept  # draft
manim -qh script.py Scene1_Introduction Scene2_CoreConcept  # production

Step 4: Stitch

cat > concat.txt << 'EOF'
file 'media/videos/script/480p15/Scene1_Introduction.mp4'
file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'
EOF
ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4

Step 5: Review

manim -ql --format=png -s script.py Scene2_CoreConcept  # preview still

Critical implementation notes

Raw strings for LaTeX

# WRONG: MathTex("\frac{1}{2}")
# RIGHT:
MathTex(r"\frac{1}{2}")

buff >= 0.5 for edge text

label.to_edge(DOWN, buff=0.5)  # never < 0.5

FadeOut before replacing text

self.play(ReplacementTransform(note1, note2))  # not Write(note2) on top

Never animate non-added mobjects

self.play(Create(circle))  # must add first
self.play(circle.animate.set_color(RED))  # then animate

Performance targets

QualityResolutionFPSSpeed
-ql (draft)854x480155-15s/scene
-qm (medium)1280x7203015-60s/scene
-qh (production)1920x10806030-120s/scene

Always iterate at -ql. Only render -qh for final output.

When not to use it

This skill is not for editing existing video, compositing live action, or creating non-educational content. If you need to splice together camera footage, add filters to a recording, or produce a marketing sizzle reel, a traditional video editor is the right tool. The skill also assumes you want programmatic, reproducible animations. If you need hand-drawn or organic motion, this pipeline will fight you.

Limits and gotchas

  • The skill enforces a monospace font rule. Proportional fonts break kerning in Manim's Pango renderer. Stick to Menlo or another monospace face.
  • LaTeX strings must use raw Python strings (r"..."). A regular string will interpret backslashes as escape sequences and produce broken equations.
  • Every scene must set self.camera.background_color. The default is black, but explicit is better.
  • Text placed at the edge of the screen needs buff >= 0.5 to avoid clipping.
  • Always use ReplacementTransform when updating text, not Write on top of existing text.
  • A mobject must be added to the scene before you animate it. Calling self.play(Create(circle)) without first adding it will raise an error.
  • The first render should be visually cohesive. If something looks cluttered, poorly timed, or like "AI-generated slides," it is wrong.
  • Every animation needs a self.wait() after it. The viewer needs time to absorb what just appeared. Never rush from one animation to the next.

Creative divergence (use only when user requests experimental/creative/unique output)

If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.

  • SCAMPER - when the user wants a fresh take on a standard explanation
  • Assumption Reversal - when the user wants to challenge how something is typically taught

SCAMPER transformation

Take a standard mathematical/technical visualization and transform it:

  • Substitute: replace the standard visual metaphor (number line to winding path, matrix to city grid)
  • Combine: merge two explanation approaches (algebraic + geometric simultaneously)
  • Reverse: derive backward - start from the result and deconstruct to axioms
  • Modify: exaggerate a parameter to show why it matters (10x the learning rate, 1000x the sample size)
  • Eliminate: remove all notation - explain purely through animation and spatial relationships

Assumption reversal

  1. List what's "standard" about how this topic is visualized (left-to-right, 2D, discrete steps, formal notation)
  2. Pick the most fundamental assumption
  3. Reverse it (right-to-left derivation, 3D embedding of a 2D concept, continuous morphing instead of steps, zero notation)
  4. Explore what the reversal reveals that the standard approach hides

Related references

These files live in the skill's references/ directory and cover specific topics in depth:

FileContents
references/animations.mdCore animations, rate functions, composition, .animate syntax, timing patterns
references/mobjects.mdText, shapes, VGroup/Group, positioning, styling, custom mobjects
references/visual-design.md12 design principles, opacity layering, layout templates, color palettes
references/equations.mdLaTeX in Manim, TransformMatchingTex, derivation patterns
references/graphs-and-data.mdAxes, plotting, BarChart, animated data, algorithm visualization
references/camera-and-3d.mdMovingCameraScene, ThreeDScene, 3D surfaces, camera control
references/scene-planning.mdNarrative arcs, layout templates, scene transitions, planning template
references/rendering.mdCLI reference, quality presets, ffmpeg, voiceover workflow, GIF export
references/troubleshooting.mdLaTeX errors, animation errors, common mistakes, debugging
references/animation-design-thinking.mdWhen to animate vs show static, decomposition, pacing, narration sync
references/updaters-and-trackers.mdValueTracker, add_updater, always_redraw, time-based updaters, patterns
references/paper-explainer.mdTurning research papers into animations - workflow, templates, domain patterns
references/decorations.mdSurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle
references/production-quality.mdPre-code, pre-render, post-render checklists, spatial layout, color, tempo

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