BundledCreativeVersion 1.0.0

Pretext Skill: Build Creative Browser Demos with DOM-Free Text Layout

Build creative browser demos with DOM-free text layout.

Written by Neura Market from the official Hermes Agent documentation for Pretext. Commands, paths, and version numbers are reproduced from the source unchanged.

Read the official documentation

Pretext is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for DOM-free multiline text measurement and layout. It takes text, a font string, and a width, then returns line breaks, per-line widths, per-grapheme positions, and total height, all via canvas measurement, no reflow. This skill packages it for Hermes Agent so you can build browser demos that reflow paragraphs around moving sprites at 60fps, turn prose into game geometry, drive ASCII logos with real text, shatter words into particles, or pack shrink-wrapped multiline UI without DOM reads.

What it does

Pretext gives you exact geometric information about how text will break and render at a given width, without ever touching the DOM. That makes it a creative primitive: you can animate text around obstacles, build typographic games, generate kinetic typography with per-glyph physics, or create ASCII art from proportional fonts. The library is fast enough to run layout every frame at 60fps for normal paragraphs, and it handles non-Latin scripts, emoji, and mixed scripts via Intl.Segmenter.

Before you start

  • Skill path: skills/creative/pretext
  • Version: 1.0.0
  • License: MIT
  • Platforms: linux, macos, windows
  • Prerequisites: A modern browser (Chrome, Firefox, Safari, Edge) with Intl.Segmenter support. No build step, each demo is a single self-contained HTML file.
  • Installation: This skill is bundled with Hermes Agent and installed by default. No additional setup required.
  • Related skills: p5js, claude-design, excalidraw, architecture-diagram

Import and setup

Every demo starts by importing Pretext from the esm.sh CDN. Pin the version to avoid breaking changes.

<script type="module">
import {
  prepare, layout,                   // use-case 1: simple height
  prepareWithSegments, layoutWithLines,  // use-case 2a: fixed-width lines
  layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
  measureLineStats, walkLineRanges,  // stats without string allocation
} from "https://esm.sh/@chenglou/pretext@0.0.6";
</script>

Check npm for the latest version if demo behavior is off.

The two use cases

Almost everything reduces to one of these two shapes. Learn both.

Use-case 1, measure, then render with CSS/DOM

const prepared = prepare(text, "16px Inter");
const { height, lineCount } = layout(prepared, 320, 20);

You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, without a DOM read. Use for:

  • Virtualized lists where rows contain wrapping text
  • Masonry with precise card heights
  • "Does this label fit?" dev-time checks
  • Preventing layout shift when remote text loads

Keep font and letterSpacing exactly in sync with your CSS. The canvas ctx.font format (e.g. "16px Inter", "500 17px 'JetBrains Mono'") must match the rendered CSS, or measurements drift.

Use-case 2, measure and render yourself

const prepared = prepareWithSegments(text, FONT);
const { lines } = layoutWithLines(prepared, 320, 26);
for (let i = 0; i < lines.length; i++) {
  ctx.fillText(lines[i].text, 0, i * 26);
}

This is where the creative work lives. You own the drawing, so you can:

  • Render to canvas, SVG, WebGL, or any coordinate system
  • Substitute per-glyph transforms (rotation, jitter, scale, opacity)
  • Use line metadata (width, grapheme positions) as geometry

For variable-width-per-line flow (text around a shape, text in a donut band, text in a non-rectangular column):

let cursor = { segmentIndex: 0, graphemeIndex: 0 };
let y = 0;
while (true) {
  const lineWidth = widthAtY(y);  // your function: how wide is the corridor at this y?
  const range = layoutNextLineRange(prepared, cursor, lineWidth);
  if (!range) break;
  const line = materializeLineRange(prepared, range);
  ctx.fillText(line.text, leftEdgeAtY(y), y);
  cursor = range.end;
  y += lineHeight;
}

This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite", the demo that went viral on X.

Helpers worth knowing

  • measureLineStats(prepared, maxWidth){ lineCount, maxLineWidth }, the widest line, i.e. multiline shrink-wrap width.
  • walkLineRanges(prepared, maxWidth, callback), iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters.
  • @chenglou/pretext/rich-inline, the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath.

Demo recipe patterns

The community corpus clusters into a handful of strong patterns. Pick one and riff, don't invent a new category unless asked.

PatternKey APIExample idea
Reflow around obstaclelayoutNextLineRange + per-row width functionEditorial paragraph that parts around a dragged cursor sprite
Text-as-geometry gamelayoutWithLines + per-line collision rectsBreakout where each brick is a measured word
Shatter / particleswalkLineRanges → per-grapheme (x,y) → physicsSentence that explodes into letters on click
ASCII obstacle typographylayoutNextLineRange + measured per-row obstacle spansBitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry
Editorial multi-columnlayoutNextLineRange per column + shared cursorAnimated magazine spread with pull quotes
Kinetic typelayoutWithLines + per-line transform over timeStar Wars crawl, wave, bounce, glitch
Multiline shrink-wrapmeasureLineStatsQuote card that auto-sizes to its tightest container

See templates/donut-orbit.html and templates/hello-orb-flow.html for working single-file starters.

Workflow

  1. Pick a pattern from the table above based on the user's brief.

  2. Start from a template:

    • templates/hello-orb-flow.html, text reflowing around a moving orb (reflow-around-obstacle pattern)
    • templates/donut-orbit.html, advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controls
    • write_file to a new .html in /tmp/ or the user's workspace.
  3. Swap the corpus for something intentional to the brief. Real prose, 10-100 sentences, no lorem.

  4. Tune the aesthetic, font, palette, composition, interaction. This is the work; don't skip it.

  5. Verify locally:

cd <dir-with-html> && python3 -m http.server 8765
# then open http://localhost:8765/<file>.html
  1. Check the console, pretext will throw if prepareWithSegments is called with a bad font string; Intl.Segmenter is available in every modern browser.
  2. Show the user the file path, not just the code, they want to open it.

Performance notes

  • prepare() / prepareWithSegments() is the expensive call. Do it once per text+font pair. Cache the handle.
  • On resize, only rerun layout() / layoutWithLines(), never re-prepare.
  • For per-frame animations where text doesn't change but geometry does, layoutNextLineRange in a tight loop is cheap enough to do every frame at 60fps for normal-length paragraphs.
  • When rendering ASCII masks per frame, keep a cell buffer (Uint8Array/typed arrays), derive measured per-row obstacle spans from the cells or projected geometry, merge spans, then feed those spans into layoutNextLineRange before drawing text.
  • Keep visual animation and layout animation coupled. If a sphere morphs into a cube, tween both the rendered cell buffer and the obstacle spans with the same value; otherwise the demo looks painted-on instead of physically reflowed.
  • For fades, prefer layer opacity over changing glyph intensity or obstacle scale. Put transient ASCII sprites on their own canvas and fade the canvas with CSS/GSAP opacity so geometry does not appear to shrink.
  • Canvas ctx.font setting is surprisingly slow; set it once per frame if font doesn't vary, not per fillText call.

Common pitfalls

  1. Drifting CSS/canvas font strings. ctx.font = "16px Inter" measured, but CSS says font-family: Inter, sans-serif; font-size: 16px. Fine if Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Always preload the font or use a web-safe family.
  2. Re-preparing inside the animation loop. Only layout* is cheap. Re-calling prepare every frame will tank perf. Keep the prepared handle in module scope.
  3. Forgetting Intl.Segmenter for grapheme splits. Emoji, combining marks, CJK, "é".split("") gives you two chars. Use new Intl.Segmenter(undefined, { granularity: "grapheme" }) when sampling individual visible glyphs.
  4. break: 'never' chips without extraWidth. In rich-inline, if you use break: 'never' for an atomic chip/mention, you must also supply extraWidth for the pill padding, otherwise chip chrome overflows the container.
  5. Using @chenglou/pretext from unpkg with TypeScript-only entry. Use esm.sh, it compiles the TS exports to browser-ready ESM automatically. unpkg will 404 or serve raw TS.
  6. Monospace fallbacks silently erasing the whole point. Users seeing monospace-looking output often have a CSS font-family that fell through to monospace. Verify the actual rendered font via DevTools.
  7. Skipping rows vs adjusting width when flowing around a shape. If the corridor on this row is too narrow to fit a line, skip the row (y += lineHeight; continue;) rather than passing a tiny maxWidth to layoutNextLineRange, pretext will return one-grapheme lines that look broken.
  8. Shipping a cold demo. The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README."

Verification checklist

  • Demo is a single self-contained .html file, opens by double-click or python3 -m http.server
  • @chenglou/pretext imported via esm.sh with pinned version
  • Corpus is real prose, not lorem ipsum, and matches the demo's concept
  • Font string passed to prepare matches the CSS font exactly
  • prepare() / prepareWithSegments() called once, not per frame
  • Dark background + considered palette, not the default white canvas
  • At least one interactive response (drag / hover / scroll / click) or idle auto-motion
  • Tested locally with python3 -m http.server and confirmed no console errors
  • 60fps on a mid-tier laptop (or graceful degradation documented)
  • One "extra mile" detail the user didn't ask for

When not to use it

  • Static SVG/HTML pages where CSS already solves layout, just use CSS
  • Rich text editors, general inline formatting engines (pretext is intentionally narrow)
  • Image → text (use ascii-art / ascii-video skills)
  • Pure canvas generative art with no text role, use p5js

Limits and gotchas

  • Pretext returns numbers; you draw the thing. It is not a rendering library.
  • The library is intentionally narrow, it does one thing (text measurement and layout) and does not handle rich text formatting, inline images, or complex styling.
  • Font loading is critical: if the font specified in ctx.font does not load, the browser falls back to a default, and measurements drift.
  • The rich-inline subpath requires careful handling of break: 'never' chips with extraWidth.
  • Always use esm.sh for import; unpkg will not work because the package exports TypeScript.

What pairs with this

  • p5js, for pure canvas generative art when text is not the focus
  • claude-design, for UI/UX design tasks that may benefit from measured text
  • excalidraw, for hand-drawn style diagrams with text
  • architecture-diagram, for system diagrams that need precise text layout

Clone these for inspiration / patterns (all MIT-ish, linked from pretext.cool):

  • Pretext Breaker, breakout with word-bricks, github.com/rinesh/pretext-breaker
  • Tetris × Pretext, github.com/shinichimochizuki/tetris-pretext
  • Dragon animation, github.com/qtakmalay/PreTextExperiments
  • Somnai editorial engine, github.com/somnai-dreams/pretext-demos
  • Bad Apple!! ASCII, github.com/frmlinn/bad-apple-pretext
  • Drag-sprite reflow, github.com/dokobot/pretext-demo
  • Alarmy editorial clock, github.com/SmisLee/alarmy-pretext-demo

Official playground: chenglou.me/pretext, accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note.

Skills the docs pair this with

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