Drive and Script tldraw Offline Canvases with an Agent
Drive and script tldraw offline canvases with an agent.
Written by Neura Market from the official Hermes Agent documentation for Tldraw Offline. Commands, paths, and version numbers are reproduced from the source unchanged.
Read the official documentationThis guide covers how to use Hermes Agent to drive the tldraw offline desktop app through its local HTTP API. You will learn to read the open canvas, make one-off edits, and write durable document scripts that survive reloads. This is for anyone who wants to automate diagramming, wireframing, or interactive whiteboard behavior without clicking or hand-editing files.
What it does
Hermes Agent interacts with tldraw offline (offline.tldraw.com) using plain curl commands from its terminal. The app runs a local HTTP API on localhost:7236 by default. The agent does not use computer-use or GUI clicking, and it does not hand-edit the .tldraw file directly. Instead, it sends JavaScript code to the app's API to create, modify, or query shapes. For durable behavior that must survive a reload, the agent edits a document script file on disk, and the app's file watcher applies it automatically.
Before you start
- tldraw offline installed and running, with a document open. Releases are at https://github.com/tldraw/tldraw-offline/releases/latest (macOS DMG, Windows x64/Arm64, Linux
x86_64/arm64AppImage or amd64/arm64.deb). - Agent skills installed in the app: Go to
Develop → Install Agent Skills. The app writes its own tldraw skill into~/.codex/skills/,~/.claude/skills/,~/.cursor/skills/, and~/.gemini/skills/. This Hermes skill mirrors that guidance for Hermes. - The local control API. On launch the app writes
server.jsonto its config directory: Linux~/.config/tldraw/, macOS~/Library/Application Support/tldraw/, Windows%APPDATA%\tldraw\. This file containsport(default7236), a bearertoken,pid, andstartedAt. Every request exceptGET /needsAuthorization: Bearer <token>. A clean quit removesserver.json; if it is present but the port does not answer, the app quit uncleanly, treat as not running. - Re-read port + token on EVERY shell call. Each terminal call is a fresh shell, so an
exported token does not persist, "export once and reuse" sends an empty token and 401s. Read both inline at the top of each call:PORT=$(jq -r .port <path>); TOKEN=$(jq -r .token <path>). - No account or network needed for local editing.
How to Run
Two distinct workflows. Pick by whether the change must survive a reload.
A. One-off canvas edits (/exec), layout, generating shapes, cleanup
This is a live edit, not saved script:
BASE=http://localhost:7236
TOKEN=$(python3 -c "import json;print(json.load(open('$HOME/.config/tldraw/server.json'))['token'])")
# find the focused document id
DOC=$(curl -s "$BASE/api/search" -X POST -H 'content-type: application/json' \
-H "Authorization: Bearer $TOKEN" \
-d '{"code":"return (await api.getFocusedDoc()).id"}' | python3 -c "import sys,json;print(json.load(sys.stdin)['result'])")
# run code with the live `editor` + `helpers` in scope
curl -s "$BASE/api/doc/$DOC/exec" -X POST -H 'content-type: application/json' \
-H "Authorization: Bearer $TOKEN" \
-d '{"code":"const {createShapeId,toRichText}=await import(\"tldraw\"); editor.createShape({id:createShapeId(),type:\"geo\",x:0,y:0,props:{geo:\"rectangle\",w:200,h:100,color:\"blue\",fill:\"solid\",richText:toRichText(\"hello\")}}); return editor.getCurrentPageShapes().length"}'
B. Durable behavior (script/main.js), reactive/interactive logic that must survive reload
Edit the file on disk; the app's watcher applies it:
# get the live script file path for the doc
curl -s "$BASE/api/doc/$DOC/script-workspace" -X POST \
-H "Authorization: Bearer $TOKEN" # -> result.mainJsPath, result.isDefaultScript
# edit result.mainJsPath with read_file / patch / write_file (see scripts/main.js)
# then confirm the watcher applied it:
curl -s "$BASE/api/doc/$DOC/script-status" -H "Authorization: Bearer $TOKEN"
The ready-to-adapt document script is scripts/main.js.
Quick Reference
The document-script contract (verified against the app's bundled script-context.d.ts):
import { createShapeId, toRichText } from 'tldraw' // primitives: import, not globals
export default function ({ editor, helpers, signal }) {
editor.run(() => { // batch = one undo step
helpers.createShapeIfMissing({ // idempotent furniture
id: createShapeId('node-1'), type: 'geo', x: 0, y: 0,
props: { geo: 'rectangle', w: 200, h: 100, richText: toRichText('hi') },
})
})
const stop = editor.store.listen(() => { /* react */ }) // fires the tick AFTER a commit
signal.addEventListener('abort', () => stop()) // REQUIRED cleanup on rerun/close
}
ctx.editor, the liveEditor(createShape,updateShape,deleteShapes,getCurrentPageShapes,getShape,getBindingsFromShape,zoomToFit,on('tick'|'event', fn),run(fn, { history: 'ignore' })).ctx.helpers,createShapeIfMissing,createShapesIfMissing,createArrowBetweenShapes(from, to, { arrowheadEnd }),translateShapes,onShapeTranslate(id, fn, { signal }),richTextToPlainText,boxShapes,getLints.ctx.signal,AbortSignal; attach every listener/interval teardown to it.config.js(separate file) registers custom shape/tool/component utils and runs before mount;main.jsruns against the mounted editor and reruns on save.
Interactive UI (clickable buttons that drive state)
Drawn shapes can behave like a real app, the thing a static whiteboard cannot do. Full example: scripts/counter.js (a number display + MINUS/RESET/PLUS buttons).
Verification boundary, read this before claiming interaction works or does not. The app's OWN agent playbook says to verify a clickable-UI script with "one simulated click and one state read" via /exec (editor.dispatch a pointer event, await a tick, read the shape's state), NOT by driving a real mouse. By that standard the counter is verified: dispatched clicks stepped it 0 → 1 → 2 → 1 → 0. Two caveats worth writing down:
- The script only runs once the app's file-watcher applies it. On Linux that watcher uses inotify; a host with an exhausted
fs.inotify.max_user_instanceslogsinotify_add_watch ... No space left on device,script-statusshowsstate: "not-watching"/hasEntry: false, and the script never executes. This is a host limit, not a script bug, a normal desktop is unaffected. - Driving the canvas with computer-use needs FOREGROUND delivery, not background. cua-driver's default
backgrounddelivery returnsbackground_unavailableagainst Electron's occluded renderer, but that is the first rung, not a wall. cua-driver returns anescalation: "foreground"hint; setdelivery_mode: "foreground"(pair withbring_to_front) and its X11 XTest path (x11_xtest_fg) clicks land, this dismisses the "Run Script" consent dialog and clicks the canvas. Verified by the Cua team on this exact v1.11.0 AppImage (Linux/X11). Do NOT conclude "Electron rejects synthetic clicks" and give up in background mode, climb to foreground. (The real product path is still/exec, not clicks; this note is for computer-use-driven testing.)
The pattern:
export default function ({ editor, helpers, signal }) {
// 1. Build buttons idempotently; tag each with meta so the handler finds them.
// Give buttons a visible label AND a meta.action.
// 2. Hit-test pointer_down in PAGE coordinates against the button bounds:
const inside = (b, p) => p.x >= b.x && p.x <= b.x + b.w && p.y >= b.y && p.y <= b.y + b.h
function onEvent(info) {
if (!info || info.name !== 'pointer_down') return
let p = null
try { if (info.point && editor.screenToPage) p = editor.screenToPage(info.point) } catch {}
p = p ?? editor.inputs?.currentPagePoint
if (!p) return
const hit = editor.getCurrentPageShapes().find(
(s) => s.meta?.ui === 'button' &&
inside({ x: s.x, y: s.y, w: s.props.w, h: s.props.h }, p)
)
if (hit) runAction(hit.meta.action) // mutate state; store it in a shape's meta
}
editor.on('event', onEvent)
signal.addEventListener('abort', () => editor.off('event', onEvent)) // REQUIRED
}
- Find buttons by
meta(or visible label viahelpers.richTextToPlainText), not by hard-coded coordinates. - One script owns both build and read. If the shapes are created by one code path (with
meta.action: 'inc') and the handler reads another convention (meta.action === 'PLUS'), clicks silently do nothing. Ship the buttons built by the same script that handles them, or ship an empty canvas so the script builds them fresh, never pre-bake mismatched shapes into the file's db. - Keep app state in a shape's
meta(e.g.meta.count) and render it as that shape'srichTextlabel, so it survives save and is readable for verification. - Detach the listener on
signalabort. Skipping this is not cosmetic: on the next save the oldonEventstays attached alongside the new one, so every click fires twice and a counter jumps by 2 instead of 1. - For continuous motion use
editor.on('tick', fn); for a moving anchor with attached pieces usehelpers.onShapeTranslate(id, fn, { signal }).
Shipping a self-running scripted .tldraw
A .tldraw is a zip of metadata.json + session.json + db.sqlite + assets/
-
script/(only those entries are packable). For the script to auto-run without the "This document contains a script → Run Script" consent dialog: -
metadata.jsonmust carry ascriptmanifest:{ "sha256": "<digest>" }, where the digest issha256over each sortedscript/path as`${path}\0${sha256hex(bytes)}\n`. A mismatch is rejected as tampered. -
Pre-trust the digest by adding it to
~/.tldraw/script-trust.json({ "trusted": ["<digest>"] }, or$TLDRAW_SCRIPT_TRUST). The app skips consent whenisScriptTrusted(digest)is true.
Procedure
- Read the current token/port from
server.json. Find the target doc withapi.getFocusedDoc()(orapi.getDocs()); name it explicitly if several are open. - For layout/generation, use
/exec. For durable behavior, editscript/main.jsvia/script-workspace. - Make scripts idempotent: create durable shapes with
helpers.createShapeIfMissingand stablecreateShapeId('name')ids. Scripts rerun on every load. - Keep script-owned writes out of the user's undo stack:
editor.run(fn, { history: 'ignore' })(orhelpers.translateShapes, which already does). - For reactivity,
editor.store.listen(cb)and tear it down onsignalabort. For interaction,editor.on('event', h)(hit-testpointer_downin page coords); for animation,editor.on('tick', h). - For a single moving anchor + attached internals, prefer
helpers.onShapeTranslate(anchorId, fn, { signal })over a broad store listener, a broad listener can turn your own writes into feedback loops.
Shape props (validated against tldraw SDK v5 schema)
editor.createShape / createShapeIfMissing accept partial props (shape utils fill defaults). When building raw records for a file snapshot, every prop below is required (run scripts/validate_shapes.mjs):
| Shape | Required props |
|---|---|
note | richText, color, labelColor, size, font, align, verticalAlign, growY, fontSizeAdjustment, url, scale, textLastEditedBy |
text | richText, color, size, font, textAlign, w, scale, autoSize |
frame | w, h, name, color |
geo | geo, w, h, color, fill, richText (+ dash/size/etc. defaulted) |
richText must be toRichText('...'), a bare string is rejected. color enum: black grey light-violet violet blue light-blue yellow orange green light-green light-red red white. font enum: draw sans serif mono.
Pitfalls
store.listenfires on the tick AFTER a commit, not synchronously. If you write a shape and immediately read state expecting the listener to have run, it has not. Verified live: an in-turn read shows 0 fires; after onesetTimeouttick it shows 1. Same reason the app noteseditor.dispatchis async, await a tick before verifying.ctx, not globals. The entry isexport default function ({ editor, helpers, signal }). There is no bareeditorglobal in a document script.createShapeId/toRichText/Veccome fromimport ... from 'tldraw'.richText, nottext. Text/note/geo labels userichText: toRichText(s).- Raw records need every prop;
createShapedoes not. In-app pass only the props you care about; a hand-built.tldrawsnapshot needs the full set (table). - Scripts rerun on every load, be idempotent. Use
createShapeIfMissingwith stable ids or you duplicate content and clobber user edits. - Clean up on
signal.signal.addEventListener('abort', () => stop())for everystore.listen/editor.on/setInterval; the signal fires before rerun and on close. - Keep script writes out of undo:
editor.run(fn, { history: 'ignore' }). editor.on('tick')pauses when the window is hidden (it is a RAF loop);setIntervalkeeps firing but Electron throttles it to ~1/s in the background.- The API needs the bearer token from
server.json; the port can be non-default (server.listen(0)picks one), always read the file, do not hardcode7236. - Only
tldraw/react/react-domimport, not a Node project.
Verification
- Shape schema (offline, no app):
node scripts/validate_shapes.mjs, builds the real tldraw schema and validates note/text/frame. Passing prints3/3. - Live canvas edits: after
/exec, read back with/api/search→api.getShapes(docId)(returns{ page, viewport, shapes }) andapi.getBindings(docId)(array). Confirm expected shapes/bindings exist. Grabapi.getScreenshot(docId)(returns{ filePath, ... }) and inspect the PNG/JPEG withvision_analyze. - Durable script applied:
GET /api/doc/:id/script-status. Success isstate: "applied"(currentDiskDigest === lastAppliedDigest === manifestSha256,pendingApply === false,lastApplyError === null). If it stays"pending"after a short retry, report that instead of claiming success;"error"means the apply failed, readerrorLogPath.
When not to use it
Do NOT hand-place shapes to imitate a drawing, write the code that generates them. Agents are far better at scripting the canvas than at drawing on it.
Limits and gotchas
- The script only runs once the app's file-watcher applies it. On Linux, an exhausted
fs.inotify.max_user_instancesprevents the watcher from starting. - Driving the canvas with computer-use needs FOREGROUND delivery, not background. The default background mode returns
background_unavailableagainst Electron's occluded renderer. store.listenfires asynchronously after a commit, not synchronously.- Scripts rerun on every load, be idempotent or you duplicate content.
- Clean up listeners on
signalabort to avoid double-firing. - Keep script writes out of the undo stack with
{ history: 'ignore' }. editor.on('tick')pauses when the window is hidden.- The API needs the bearer token from
server.json; the port can be non-default. - Only
tldraw/react/react-domimport, not a Node project.
What pairs with this
This skill pairs with other creative skills in the Hermes Agent optional-skills directory, such as those for image generation or file manipulation. For more context, see the Hermes Agent documentation on skills.