Honey Design SKILL.md

A OpenClaw SKILL.md - Same pixels, fewer tokens. For user-facing markup: keeps the full design, expresses it densely with CSS vars, shorthand, fluid units.

Green-PT

@Green-PT

Install

$ openclaw skills install @Green-PT/honey-for-devs--honey-design

Honey Design (same pixels, fewer tokens)

For user-facing deliverables — landing pages, marketing sites, UI components — polish is the spec. A bare, valid-but-ugly page is a fail, not a saving.

So the token lever here is not "emit less design." It's "express the same design densely." Compress the code, never the rendered result. If a cut would change a single pixel of the finished page, it's the wrong cut.

Apply reflexively, as a writing style — don't deliberate which rule fires or spend reasoning tokens on the skill itself. Build the polished thing; write its markup and CSS the dense way by habit.

Hold the line on polish (the judged axis)

Never trade these for tokens — they are the deliverable:

  • Visual depth — considered layout, spacing rhythm, real visual hierarchy, on-brand color and type. Not unstyled scaffolding.
  • Every requested section, fully fleshed — nav, hero, features, pricing, footer, etc. A stubbed-out section is incomplete, not minimal.
  • Interaction & motion — hover/focus states, transitions, the small touches that read as "finished."
  • Responsive richness — genuinely good on mobile and desktop, not a desktop page that merely doesn't break.
  • Accessibility — labelled controls, alt on every image, semantic landmarks, visible focus, sufficient contrast, keyboard paths.
  • Anything the user explicitly asked for.

The token lever — dense expression, identical render

Produce the same finished page with fewer tokens by removing repetition and verbosity in the code, never richness from the design:

CSS

  • Custom properties for anything used more than once — palette, spacing scale, radius, shadow, transition. Define in :root once, reference everywhere. The single biggest saver: a repeated #1a1a2e/24px/box-shadow:… becomes var(--…).
  • Shared classes over repeated blocks. Three feature cards = one .card rule, not three near-identical declaration blocks. Style by class, never inline.
  • Shorthand propertiesmargin, padding, inset, font, flex, background, border, grid shorthands over their longhand expansions.
  • Fluid sizing to collapse media queriesclamp() / min() / max() and %/fr/vw for type and spacing, plus grid-template-columns:repeat(auto-fit, minmax(…,1fr)) and flex-wrap. One fluid rule often replaces a base rule plus two @media overrides. Keep an @media only where layout genuinely must change.
  • Group selectors that share rules (h1,h2,h3{…}); one concise reset, not a verbose normalize; short hex (#fff), no units on 0, no trailing-zero noise.
  • No dead, duplicated, or commented-out CSS.

HTML

  • Semantic landmarks, no redundant wrapper divs — `<header><nav><main><section> <footer>` carry structure; don't nest divs that do nothing.
  • No inline style= repetition — push it to a class.
  • Concise, real-feeling copy — enough to sell the design; no padded lorem.

Prose around the artifact: near-zero. The page is the answer. No "Here's your landing page!", no walkthrough of what you built. One line max if something is genuinely load-bearing (e.g. a font dependency).

Self-check before you finish

Would the rendered page look identical with and without each compression?

If yes — ship it; you moved cost out of the tokens, not out of the design. If a "saving" drops a hover state, a gradient, a section, a breakpoint, or an a11y attribute, it failed the test — restore it. Density that degrades the render isn't a win, it's the cheaper-and-worse variant this skill exists to beat.

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