
We are so excited to announce the winners of the June Solstice Game Jam, our celebration of the...
We are so excited to announce the winners of the June Solstice Game Jam, our celebration of the solstice and everything June represents: Pride, Juneteenth, light and darkness, the passage of time, and the birth month of Alan Turing himself.
You all took our intentionally broad prompt and ran with it in every direction: ciphers, reverse Turing tests, shadow blasters, and multi-colored platformers. Judging was difficult, and we're grateful to everyone who built, published, and played along.
Thank you to everyone who participated. Now, let's celebrate our winners!
{% card %}
@newdawnera built The Longest Night, a moody puzzle game where players race against the clock to solve ciphers while speaking to a mysterious companion. Simple but elegantly executed, this one’s writing quality carried it across the finish line, building a whole world with very few words.
{% embed https://dev.to/thehwang/alans-garden-a-puzzle-game-where-flowers-are-tiny-programs-32hg %}
@thehwang's Alan's Garden was a wholly unique entry with nothing else quite like it in the submission pool. You don't place flowers, you teach the garden a rule and watch the pattern grow itself, a puzzle built directly on Turing's morphogenesis research. Another simple, yet addicting, concept that had us clicking away for maybe a bit too long.
{% embed https://dev.to/mirshah12/among-liars-the-7th-player-isnt-human-345h %}
@mirshah12's Among Liars seamlessly integrates the jam's themes into its core game mechanics: a social deduction game where six humans must sniff out a hidden Gemini-powered seventh player. Built on Supabase Realtime, with a sleek black-and-white presentation, this one is a blast with a group of friends. {% endcard %}
{% card %}
{% embed https://dev.to/iclaldogan/residues-a-terminal-game-inside-the-dying-mind-of-alan-turing-2p67 %}
@iclaldogan's Residues runs directly in the player’s terminal while it takes them through the final hours of Alan Turing’s life. Masterfully executed and scripted, with great visuals and sound design that immerse the player across a variety of puzzle types.
{% endcard %}
{% card %}
{% embed https://dev.to/anchildress1/the-oracle-and-the-wolf-i-made-gemini-lose-like-a-kid-3nk5 %}
@anchildress1's Save the Sun has players competing against an AI adversary to save Sol, the Norse goddess of the sun. A deterministic engine holds the secret and referees every move, so the AI can never cheat. The result is unique, thoughtfully constrained, and simply fun to play.
{% endcard %}
All five winners will receive:
All participants with a valid submission will receive a completion badge.
Register for our upcoming Weekend Challenge, launching later today!
{% embed https://dev.to/events/challenges/weekend-2026-07-09 %}
Also, sign up for our Summer Bug Smash.
{% embed https://dev.to/events/challenges/dev-summer-bug-smash %}
Happy gaming! 🕹️
aiMost of us have seen a coding agent fail to complete a task we know it can do. We just don't...
googlecloudWhen building Generative AI applications, developers often encounter a massive bottleneck: sequential...
discussI’ve been thinking about sharing some electronic circuit posts on Dev.to — small circuits, DIY...
agentsWhat nobody tells you about exporting your multi-agent prototype to a local workspace. Every...
agenticarchitectAutonomous agents are genuinely good at answering messy business questions. Give one an LLM and a set...
aiPR volume went up, ticket quality didn't, and the gap got filled with LLMs on both sides of the review: bots reviewing, bots replying, bots occasionally arguing with bots about priorities that only existed in a teammate's head. Our CEO named the actual problem, and it's bigger than code review.