OpenClaw Tools, Skills, and Plugins Overview

Learn the differences between OpenClaw tools, skills, and plugins, and how to extend agent capabilities. This overview helps you choose the right extension surface for your needs.

Read this when

  • You want to understand what tools OpenClaw provides
  • You are deciding between built-in tools, skills, and plugins
  • You need the right docs entry point for tool policy, automation, or agent coordination

Use this page to decide which Capabilities surface fits your needs. Tools are actions the agent can invoke, skills show agents how to perform work, and plugins extend runtime behavior with things like tools, providers, channels, hooks, and bundled skills.

This page routes you to the right documentation. For complete details on tool policy, defaults, group membership, provider restrictions, and configuration fields, see Tools and custom providers.

Start here

For most agents, begin with the default tool categories, then modify policy only when the agent should see fewer tools or requires explicit host access.

If you need to...Use this firstThen read
Let an agent act with existing capabilitiesBuilt-in toolsTool categories
Control what an agent can callTool policyTools and custom providers
Teach an agent a workflowSkillsSkills, Creating skills, Skill Workshop, and Self-learning
Add a new integration or runtime surfacePluginsPlugins and Build plugins
Run work later or in the backgroundAutomationAutomation overview
Coordinate multiple agents or harnessesSub-agentsACP agents and Agent send
Orchestrate concurrent agents from codeSwarmCode Mode and Sub-agents
Search a large OpenClaw tool catalogTool SearchTool Search
Combine several tools in one compact programCode ModeCode Mode

Choose tools, skills, or plugins

Use a tool when the agent needs to act

A tool is a typed function the agent can call, such as exec, browser, web_search, message, or image_generate. Use tools when the agent needs to read data, change files, send messages, call a provider, or operate another system. Visible tools are sent to the model as structured function definitions.

The model only sees tools that survive the active profile, allow/deny policy, provider restrictions, sandbox state, channel permissions, and plugin availability.

Use a skill when the agent needs instructions

A skill is a SKILL.md instruction pack loaded into the agent prompt. Use a skill when the agent already has the tools it needs, but needs a repeatable workflow, review rubric, command sequence, or operating constraint.

Skills can live in a workspace, shared skill directory, managed OpenClaw skill root, or plugin package.

Skills | Skill Workshop | Self-learning | Creating skills | Skills config

Use a plugin when OpenClaw needs a new capability

A plugin can add tools, skills, channels, model providers, speech, realtime voice, media generation, web search, web fetch, hooks, and other runtime capabilities. Use a plugin when the capability has code, credentials, lifecycle hooks, manifest metadata, or installable packaging. Existing plugins can be installed from ClawHub, npm, git, local directories, or archives.

Install and configure plugins | Build plugins | Plugin SDK

Built-in tool categories

The table lists representative tools so you can recognize the surface. It is not the full policy reference. For exact groups, defaults, and allow/deny semantics, use Tools and custom providers.

CategoryWhen to use it: the agent needs to...Typical toolsWhere to go next
RuntimeExecute shell commands, handle running processes, share operator terminals, or rely on Python supplied by the providerexec, process, terminal, code_executionExec, Control UI terminal, Code execution
FilesView or modify files inside the workspaceread, write, edit, apply_patchApply patch
Human inputHold for a user-controlled structured choice, or collect a credential while keeping it hiddenask_user, secretsAsk user, Secrets
WebLook up information online, scan X posts, or pull readable text from a pageweb_search, x_search, web_fetchWeb tools, Web fetch
BrowserDrive a browser sessionbrowserBrowser
Operator UIOrganize connected Control UI panes, panels, and navigationscreenScreen
Messaging and channelsPost messages or trigger channel actionsmessageAgent send
Sessions and agentsExamine sessions, hand off tasks, coordinate collectors, guide another run, or announce statussessions_*, agents_wait, subagents, agents_list, session_status, get_goal, create_goal, update_goalGoal, Swarm, Sub-agents, Session tool
AutomationSet up scheduled jobs or react to background triggerscron, heartbeat_respondAutomation
Gateway and nodesCheck Gateway status or connected target devicesgateway, nodesGateway configuration, Nodes
MediaExamine, produce, or vocalize mediaview_image, image_generate, music_generate, video_generate, ttsMedia overview
Large OpenClaw catalogsLook up, invoke, and merge many suitable tools without forwarding every schema to the modelexec, wait, tool_search_code, tool_search, tool_describeCode Mode, Tool Search

Note

Code Mode and Tool Search are experimental OpenClaw agent surfaces. Codex harness runs use Codex-native code mode, native tool search, deferred dynamic tools, and nested tool calls instead of tools.codeMode or tools.toolSearch.

Plugin-provided tools

Additional tools can be registered by plugins. Plugin authors connect tools through api.registerTool(...) and the manifest's contracts.tools; for contract details, refer to Plugin SDK and Plugin manifest.

Tools commonly supplied by plugins include:

  • Diffs for rendering file and markdown diffs
  • Show widget for self-contained inline SVG and HTML in supported chat clients
  • Screen for arranging a connected Control UI
  • LLM Task for JSON-only workflow steps
  • Lobster for typed workflows with resumable approvals
  • Tokenjuice for compacting noisy exec and bash tool output
  • Tool Search for discovering and calling large tool catalogs without putting every schema in the prompt
  • Canvas for the macOS widget-panel presenter and A2UI dashboard content

Configure access and approvals

Before the model call, tool policy is enforced. If policy removes a tool, the model does not receive that tool's schema for the turn. A run can lose tools because of global config, per-agent config, channel policy, provider restrictions, sandbox rules, channel/runtime policy, or plugin availability.

OpenClaw exposes one semantic image inspection capability named view_image. When the active harness supplies its own loader, OpenClaw suppresses its duplicate. Otherwise, the OpenClaw-provided implementation accepts path for one local image path or permitted URL, or paths for several; maxImages limits the combined list and defaults to 20. Codex's native implementation accepts one local filesystem path. Callers must follow the active tool schema.

Existing policy entries named image must be migrated to view_image; run openclaw doctor --fix to update supported config policy surfaces and persisted automation toolsAllow lists.

Extend capabilities

Pick the extension path based on the task you need OpenClaw to handle:

Troubleshoot missing tools

When the model cannot see or call a tool, begin with the effective policy for the current turn:

  1. Check the active profile, tools.allow, and tools.deny in Tools and custom providers.
  2. Check provider-specific restrictions in Tools and custom providers and confirm the selected model provider supports the tool shape.
  3. Check channel permissions, sandbox state, and elevated access with Sandbox vs tool policy vs elevated and Elevated exec.
  4. Check whether the owning plugin is installed and enabled in Plugins.
  5. For delegated runs, check per-agent restrictions in Per-agent sandbox and tool restrictions.
  6. For large OpenClaw catalogs, confirm whether the run uses direct tool exposure, Code Mode, or Tool Search.
  • Automation covers cron, tasks, heartbeat, hooks, standing orders, and Task Flow
  • Agents details the agent model, sessions, memory, and multi-agent coordination
  • Tools and custom providers serves as the canonical reference for tool policies
  • Plugins explains how to install and manage plugins
  • Plugin SDK provides the authoring guide for plugins
  • Skills describes skill load order, gating, and configuration
  • Skill Workshop handles both generated and reviewed skill creation
  • Tool Search enables quick discovery within the OpenClaw tool catalog
  • Code Mode supports compact JavaScript or TypeScript workflows over a hidden OpenClaw tool catalog
  • Swarm manages structured fan-out and collection from Code Mode
1,464 words · updated Aug 28, 2026